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The Woman in the Window by A. J. Finn Read the opening extract of the brand new A. J. Finn book before its publication on 22/01/2018

Games development & programming books

See below for a selection of the latest books from Games development & programming category. Presented with a red border are the Games development & programming books that have been lovingly read and reviewed by the experts at Lovereading.

With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great Games development & programming books and those from many more genres to read that will keep you inspired and entertained. And it's all free!


Recently Published

Definitive Guide to Texture Painting by Lopsie Schwartz Definitive Guide to Texture Painting

Lopsie Schwartz not only brings in her expertise garnered from 18 years in the movie and television industry, but she brings in friends from various walks of texture painting to round out the image and experience of what it is...
Format: Mixed media product - Released: 01/11/2017

The Complete Guide to Blender Graphics Computer Modeling & Animation, Fourth Edition by John M. (Toormina, New South Wales, Australia) Blain The Complete Guide to Blender Graphics Computer Modeling & Animation, Fourth Edition
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Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing. The program is comprehensive. The...
Format: Paperback - Released: 05/10/2017

Game Programming for Artists by Jarryd Huntley, Hanna Brady Game Programming for Artists
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Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly...
Format: Paperback - Released: 05/10/2017

Practical Algorithms for 3D Computer Graphics, Second Edition by R. Stuart Ferguson Practical Algorithms for 3D Computer Graphics, Second Edition

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs...
Format: Hardback - Released: 30/09/2017

The Complete Guide to Game Audio For Composers, Musicians, Sound Designers, Game Developers by Aaron Marks The Complete Guide to Game Audio For Composers, Musicians, Sound Designers, Game Developers

Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music...
Format: Hardback - Released: 30/09/2017

Game Programming for Artists by Jarryd Huntley, Hanna Brady Game Programming for Artists
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Game Programming for Artists provides a foundation for artists and other creatives to jumpstart learning to program their own games. It is an accessible, conversational and practical guide focused on three areas: programming, understanding game engines and recipes for commonly...
Format: Hardback - Released: 26/09/2017

Make Your Own Video Games! With PuzzleScript, Scratch, and Twine by Anna Anthropy Make Your Own Video Games! With PuzzleScript, Scratch, and Twine


Format: Paperback - Released: 19/09/2017

Narrative Tactics for Mobile and Social Games Pocket-Sized Storytelling by Toiya Kristen Finley Narrative Tactics for Mobile and Social Games Pocket-Sized Storytelling

Practical advice is given for improving narrative design and writing in mobile/social games. While storytelling in mobile/social games has improved in the last 5 years, it's still maturing. This book addresses areas where the narrative in mobile/social games tends to...
Format: Paperback - Released: 15/09/2017

Coming Soon

Pro Java 9 Games Development Leveraging the JavaFX APIs by Wallace Jackson Pro Java 9 Games Development Leveraging the JavaFX APIs

Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures,...
Format: Paperback - Released: 22/11/2017

HTML5 Games - Novice to Ninja by Earle Castledine HTML5 Games - Novice to Ninja

Start developing your own browser-based HTML5 games! This fun book will show you how it's possible for anyone to build impressive, fast games using HTML, CSS, JavaScript and open web technologies; games that would have previously only been possible with...
Format: Paperback - Released: 25/11/2017

VR Developer Gems by William R. Sherman VR Developer Gems

This book takes the practicality of other Gems series such as Graphics Gems and Game Programming Gems and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their...
Format: Hardback - Released: 05/01/2018

Other books in this genre

Raw Game Design by Tadhg Kelly Raw Game Design

This is a practical book that teaches a format (not a formula) for designing games. Its focus is on making the designer understand who her audience is, what the requirements of the team that she works with are, and why...
Format: Paperback - Released: 01/09/2017

Design and Implementation of 3D Graphics Systems by Jonas de Miranda Gomes Design and Implementation of 3D Graphics Systems

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of...
Format: Hardback - Released: 25/08/2017

Algorithms and Networking for Computer Games by Jouni Smed, Harri Hakonen Algorithms and Networking for Computer Games
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The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist.
Format: Hardback - Released: 21/08/2017

Learn RPGs in GameMaker: Studio Build and Design Role Playing Games by Ben Tyers Learn RPGs in GameMaker: Studio Build and Design Role Playing Games

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply...
Format: Paperback - Released: 10/08/2017

Learn to Code with Games by John M. Quick Learn to Code with Games

A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands...
Format: Hardback - Released: 02/08/2017

No-Code Video Game Development Using Unity and Playmaker by Michael Kelley No-Code Video Game Development Using Unity and Playmaker

In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using...
Format: Hardback - Released: 02/08/2017

Real Sound Synthesis for Interactive Applications by Perry R. Cook Real Sound Synthesis for Interactive Applications

Virtual environments such as games and animated and real movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game...
Format: Hardback - Released: 28/07/2017

Creating Games with Unity and Maya How to Develop Fun and Marketable 3D Games by Adam Watkins Creating Games with Unity and Maya How to Develop Fun and Marketable 3D Games

Unity brings you ever closer to the author once, deploy anywhere dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game...
Format: Hardback - Released: 28/07/2017

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