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Blue Light Yokohama by Nicolas Obregon Read the opening extract of the brand new Nicolas Obregon book before its publication on 18/09/2017

Digital animation books

See below for a selection of the latest books from Digital animation category. Presented with a red border are the Digital animation books that have been lovingly read and reviewed by the experts at Lovereading.

With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great Digital animation books and those from many more genres to read that will keep you inspired and entertained. And it's all free!


Recently Published

How to Cheat in 3ds Max 201X: Get Spectacular Results Fast Get Spectacular Results Fast by Michael McCarthy How to Cheat in 3ds Max 201X: Get Spectacular Results Fast Get Spectacular Results Fast

Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 201X, for generating realistic environments, seamless CG effects, and jaw dropping...
Format: Paperback - Released: 15/09/2017

Twice the First Quirino Cristiani and the Animated Feature Film by Giannalberto (Visting professor, Nanyang Technological University of Singapore) Bendazzi Twice the First Quirino Cristiani and the Animated Feature Film
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Format: Hardback - Released: 29/08/2017

Acting and Character Animation The Art of Animated Films, Acting and Visualizing by Rolf (Visual Effects Society) Giesen, Anna (Peking University, Beijing, China) Khan Acting and Character Animation The Art of Animated Films, Acting and Visualizing
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Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the...
Format: Paperback - Released: 28/08/2017

Animation From Concept to Production by Hannes Rall Animation From Concept to Production

Let Hannes Rall guide you through the fascinating world of animated film. Whether script and storyboarding, figure drawing or character design: the successful animator uses numerous exclusive Illustrations to explain each step of the conception - from the creative building...
Format: Paperback - Released: 25/08/2017

Essential Technical Skills for Designers: A Primer by Eric Wang Essential Technical Skills for Designers: A Primer

This book will teach students and professionals proper fundamentals skill sets required to effectively convey themselves. To explain fundamental concepts of drawing such as proper perspectives, the fundamentals of photography, how to properly work in a digital pipeline, the essential...
Format: Paperback - Released: 15/08/2017

3D Modeling Digital Sculpting, Texture, and Topology by Ken Cope 3D Modeling Digital Sculpting, Texture, and Topology

3D modelers use Maya in pipelines for animation, video game, VR/AR. Maya's integration with Mudbox complements general strengths, but professionals turn to specialized tools, including Photoshop, Quixel, 3D-Coat, and Allegorithmic. You will learn how to import/export in various formats, generate...
Format: Paperback - Released: 15/08/2017

The Indie Game Developer Handbook by Richard Hill-Whittall The Indie Game Developer Handbook

The indie game developer?s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there...
Format: Hardback - Released: 11/08/2017

Professional Storyboarding Rules of Thumb by Sergio Paez Professional Storyboarding Rules of Thumb

Storyboarding is a very tough business, and a new storyboarder really needs to have their wits about them and have professional savvy to survive in this competitive field. Storyboarding: Rules of Thumb offers highly illustrative examples of basic storyboarding concepts,...
Format: Hardback - Released: 11/08/2017

Coming Soon

Distributed Game Development Harnessing Global Talent to Create Winning Games by Tim Fields Distributed Game Development Harnessing Global Talent to Create Winning Games

Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development,...
Format: Hardback - Released: 30/09/2017

Elemental Magic, Volume II The Technique of Special Effects Animation by Joseph Gilland Elemental Magic, Volume II The Technique of Special Effects Animation

Design beautiful, professional-level animated effects with these detailed step-by-step tutorials from former Disney animator and animated effects expert Joseph Gilland. Filled with beautiful, full-color artwork, Elemental Magic, Volume II, breaks down the animated effect process from beginning to end-including booming...
Format: Hardback - Released: 30/09/2017

Creating 3D Game Art for the iPhone with Unity Featuring modo and Blender pipelines by Wes McDermott Creating 3D Game Art for the iPhone with Unity Featuring modo and Blender pipelines

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists....
Format: Hardback - Released: 30/09/2017

3D Game Environments Create Professional 3D Game Worlds by Luke Ahearn 3D Game Environments Create Professional 3D Game Worlds

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency...
Format: Hardback - Released: 30/09/2017

Real World modo: The Authorized Guide In the Trenches with modo by Wes McDermott Real World modo: The Authorized Guide In the Trenches with modo

Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your...
Format: Hardback - Released: 30/09/2017

The Immersive Worlds Handbook Designing Theme Parks and Consumer Spaces by Scott Lukas The Immersive Worlds Handbook Designing Theme Parks and Consumer Spaces

Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or...
Format: Hardback - Released: 30/09/2017

Professional Manga Digital Storytelling with Manga Studio EX by Steve Horton Professional Manga Digital Storytelling with Manga Studio EX

Combine high-end manga storytelling theory and advice with the tools for digital creation in Manga Studio, guided by expert professional manga-ka. You'll discover manga storytelling techniques, from speed lines to technology, from toning to big sound effects. Steve Horton and...
Format: Hardback - Released: 30/09/2017

Maya for Games Modeling and Texturing Techniques with Maya and Mudbox by Michael Ingrassia Maya for Games Modeling and Texturing Techniques with Maya and Mudbox

Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: Image Based Modeling where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The...
Format: Hardback - Released: 30/09/2017

How to Cheat in Motion by Patrick Sheffield How to Cheat in Motion

Creative solutions without the filler. That is what you get from this practical guide to enhancing your titles, motion graphics and visual effects with Motion. Step-by-step instruction is concisely described and lavishly illustrated. The companion CD shows the techniques at...
Format: Hardback - Released: 30/09/2017

How to Cheat in 3ds Max 2015 Get Spectacular Results Fast by Michael McCarthy How to Cheat in 3ds Max 2015 Get Spectacular Results Fast

Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping...
Format: Hardback - Released: 30/09/2017

Essential CG Lighting Techniques with 3ds Max by Darren Brooker Essential CG Lighting Techniques with 3ds Max

Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.
Format: Hardback - Released: 30/09/2017

Vintage Games An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time by Bill Loguidice Vintage Games An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time

Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses...
Format: Hardback - Released: 30/09/2017

How to Cheat in After Effects by Chad Perkins How to Cheat in After Effects

Get the most from the most widely used application in the postproduction field! Gain the insider tips you need to compose eye-catching, imaginative Adobe After Effects projects quickly and effectively. In How to Cheat in After Effects, Second Edition seasoned...
Format: Hardback - Released: 30/09/2017

Rowland B. Wilson's Trade Secrets Notes on Cartooning and Animation by Rowland B. Wilson Rowland B. Wilson's Trade Secrets Notes on Cartooning and Animation

Animation doesn't come with instructions; Rowland B. Wilson demanded guidelines. Trade Secrets offers a never before published peek into the personal journals of Rowland B. Wilson (1930-2005), a legend in the world of Cartooning, Advertising, Illustration and Animation. Trade Secrets...
Format: Hardback - Released: 30/09/2017

Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey Rig it Right! Maya Animation Rigging Concepts

Rigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin? Unlike all of those button-pushing manuals out there, Rig it Right! breaks...
Format: Hardback - Released: 30/09/2017

Other books in this genre

How to Cheat in Adobe Flash CC The Art of Design and Animation by Chris Georgenes How to Cheat in Adobe Flash CC The Art of Design and Animation

Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Adobe Flash Creative Cloud revision....
Format: Hardback - Released: 11/08/2017

How to Cheat in Adobe Flash CS6 The Art of Design and Animation by Chris Georgenes How to Cheat in Adobe Flash CS6 The Art of Design and Animation

Editor's note, 1/15/2013: We have discovered an error with the Table of Contents and are currently working on correcting it. If you find an error in your book, please visit the companion site http://www.focalpress.com/books/details/9780240522500/ for the correct version. Whether you...
Format: Hardback - Released: 11/08/2017

3D Automotive Modeling An Insider's Guide to 3D Car Modeling and Design for Games and Film by Andrew Gahan 3D Automotive Modeling An Insider's Guide to 3D Car Modeling and Design for Games and Film

Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot...
Format: Hardback - Released: 11/08/2017

V-Ray My Way A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max by Lee Wylde V-Ray My Way A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max

V-Ray My Way: A Practical Designers Guide to Creating Realistic Imagery Using V-Ray and 3ds Max is a practical, hands-on guide to creating some of the most stunning computer-generated images possible. It caters to the design masses; architects, engineers, interior...
Format: Hardback - Released: 11/08/2017

Ideas for the Animated Short Finding and Building Stories by Karen Sullivan Ideas for the Animated Short Finding and Building Stories

Editor's note: there has been an issue with the book's companion site. Focal Press is fixing the issue. In the meanwhile, please visit http://www.routledge.com/cw/sullivan-978024081872/ for all the material promised in the book. From demo reel creation to festival shorts, students...
Format: Hardback - Released: 11/08/2017

Composing Music for Games The Art, Technology and Business of Video Game Scoring by Chance Thomas Composing Music for Games The Art, Technology and Business of Video Game Scoring

Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation...
Format: Hardback - Released: 11/08/2017

The Art of Fluid Animation by Jos Stam The Art of Fluid Animation

Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains...
Format: Hardback - Released: 11/08/2017

Tabletop Game Design for Video Game Designers by Ethan Ham Tabletop Game Design for Video Game Designers

Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren?t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial...
Format: Hardback - Released: 02/08/2017

Interactive Storytelling for Video Games A Player-Centered Approach to Creating Memorable Characters and Stories by Josiah Lebowitz Interactive Storytelling for Video Games A Player-Centered Approach to Creating Memorable Characters and Stories

What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are...
Format: Hardback - Released: 02/08/2017

Cinematic Game Secrets for Creative Directors and Producers Inspired Techniques From Industry Legends by Rich Newman Cinematic Game Secrets for Creative Directors and Producers Inspired Techniques From Industry Legends

Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets gives game producers, directors, and developers insight into how to make their games more cinematic. Game developers will learn how to create compelling...
Format: Hardback - Released: 02/08/2017

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