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The Woman in the Window by A. J. Finn Read the opening extract of the brand new A. J. Finn book before its publication on 22/01/2018

Digital animation books

See below for a selection of the latest books from Digital animation category. Presented with a red border are the Digital animation books that have been lovingly read and reviewed by the experts at Lovereading.

With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great Digital animation books and those from many more genres to read that will keep you inspired and entertained. And it's all free!


Recently Published

Essential Skills in Organic Modeling by Nicholas Bernhardt Zeman Essential Skills in Organic Modeling

This is a beginner's guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order...
Format: Hardback - Released: 15/11/2017

Essential Skills in Organic Modeling by Nicholas Bernhardt Zeman Essential Skills in Organic Modeling

This is a beginner's guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order...
Format: Paperback - Released: 15/11/2017

Situational Game Design by Brian Upton Situational Game Design

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of...
Format: Paperback - Released: 07/11/2017

Unlocking Animation Layout Expert Techniques for Effective Backgrounds by Dan (Former Head of Character Animation, CalArts; Layout Artist and Supervisor, Disney Feature Animation) Hansen Unlocking Animation Layout Expert Techniques for Effective Backgrounds
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From his days working under the Nine Old Men and creating layout for Disney classics like Aladdin and Hercules to more than a decade of teaching animation to the rising generation at CalArts, Dan Hansen has accumulated a lifetime of...
Format: Paperback - Released: 01/11/2017

Game Balance by Brenda M. Romero, Ian Schreiber Game Balance
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Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty...
Format: Paperback - Released: 15/10/2017

Bendazzi's History of Animation by Giannalberto Bendazzi Bendazzi's History of Animation


Format: Paperback - Released: 06/10/2017

Gesture Drawing A Story-Based Approach by April Connors Gesture Drawing A Story-Based Approach

This instructional drawing book is intended to guide the reader through a story-telling based approach to gesture drawing, utilizing different techniques and exercises that encourage and develop creative problem solving as it relates to observational studies. This book clearly outlines...
Format: Paperback - Released: 06/10/2017

The Animator's Sketchbook How to See, Interpret & Draw Like a Master Animator by Tony White The Animator's Sketchbook How to See, Interpret & Draw Like a Master Animator

The Animator?s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner animator. With over 60 different gesture and drawing exercises, this book enhances vision, analysis,...
Format: Hardback - Released: 30/09/2017

Coming Soon

Punk Playthings Provocations for 21st Century Game Makers by Sean Taylor, Chris Lowthorpe Punk Playthings Provocations for 21st Century Game Makers
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This book explores the theory and practice of game design and development as a wider, culturally disruptive medium. It outlines how changing audiences, digital distribution, and new business models are disrupting independent game development and forcing many developers to reexamine...
Format: Paperback - Released: 04/12/2017

After Effects for Designers Graphic and Interactive Design in Motion by Chris Jackson After Effects for Designers Graphic and Interactive Design in Motion

After Effects for Designers teaches design students, artists, and web, graphic, and interactive designers how to design, develop, and deploy motion design projects using Adobe After Effects. Author Chris Jackson balances aspects of time-based design with related techniques and explores...
Format: Paperback - Released: 15/12/2017

How to Cheat in Adobe Animate CC by Myra Ferguson, Chris Georgenes How to Cheat in Adobe Animate CC
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Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by Flash/Animate Expert, Myra Ferguson with all new content for Adobe Animate. Learn how to work from...
Format: Paperback - Released: 29/12/2017

How to Cheat in Maya 2017 Tools and Techniques for Character Animation by Paul Naas How to Cheat in Maya 2017 Tools and Techniques for Character Animation

This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation...
Format: Paperback - Released: 15/01/2018

Creating Graphics for Game and Animation with Adobe Illustrator Assets, Environments and Characters by Kathleen Andler Creating Graphics for Game and Animation with Adobe Illustrator Assets, Environments and Characters

Want to learn how to create realistic weapons, awesome alien environments or characters that rock without wasting your time on things you already know? Although intended to be a classroom textbook, the book will also appeal to anyone interested in...
Format: Paperback - Released: 01/02/2018

Zbrush Creature Workshop Intermediate Techniques in Zbrush Sculpting and Painting by Madeline Scott-Spencer Zbrush Creature Workshop Intermediate Techniques in Zbrush Sculpting and Painting

Written by a digital creature designer in the film industry, this book teaches readers both the technical aspects of ZBrush as well as the core artistic considerations. Offering both technical information and artistic theory, this book demonstrates the process of...
Format: Paperback - Released: 05/02/2018

Other books in this genre

Real World modo: The Authorized Guide In the Trenches with modo by Wes McDermott Real World modo: The Authorized Guide In the Trenches with modo

Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your...
Format: Hardback - Released: 30/09/2017

The Immersive Worlds Handbook Designing Theme Parks and Consumer Spaces by Scott Lukas The Immersive Worlds Handbook Designing Theme Parks and Consumer Spaces

Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or...
Format: Hardback - Released: 30/09/2017

Elemental Magic, Volume II The Technique of Special Effects Animation by Joseph Gilland Elemental Magic, Volume II The Technique of Special Effects Animation

Design beautiful, professional-level animated effects with these detailed step-by-step tutorials from former Disney animator and animated effects expert Joseph Gilland. Filled with beautiful, full-color artwork, Elemental Magic, Volume II, breaks down the animated effect process from beginning to end-including booming...
Format: Hardback - Released: 30/09/2017

Game Art Complete All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques by Andrew Gahan Game Art Complete All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D...
Format: Hardback - Released: 30/09/2017

How to Cheat in Motion by Patrick Sheffield How to Cheat in Motion

Creative solutions without the filler. That is what you get from this practical guide to enhancing your titles, motion graphics and visual effects with Motion. Step-by-step instruction is concisely described and lavishly illustrated. The companion CD shows the techniques at...
Format: Hardback - Released: 30/09/2017

Creating 3D Game Art for the iPhone with Unity Featuring modo and Blender pipelines by Wes McDermott Creating 3D Game Art for the iPhone with Unity Featuring modo and Blender pipelines

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists....
Format: Hardback - Released: 30/09/2017

Professional Manga Digital Storytelling with Manga Studio EX by Steve Horton Professional Manga Digital Storytelling with Manga Studio EX

Combine high-end manga storytelling theory and advice with the tools for digital creation in Manga Studio, guided by expert professional manga-ka. You'll discover manga storytelling techniques, from speed lines to technology, from toning to big sound effects. Steve Horton and...
Format: Hardback - Released: 30/09/2017

Rowland B. Wilson's Trade Secrets Notes on Cartooning and Animation by Rowland B. Wilson Rowland B. Wilson's Trade Secrets Notes on Cartooning and Animation

Animation doesn't come with instructions; Rowland B. Wilson demanded guidelines. Trade Secrets offers a never before published peek into the personal journals of Rowland B. Wilson (1930-2005), a legend in the world of Cartooning, Advertising, Illustration and Animation. Trade Secrets...
Format: Hardback - Released: 30/09/2017

Vintage Games An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time by Bill Loguidice Vintage Games An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time

Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses...
Format: Hardback - Released: 30/09/2017

Face It A Visual Reference for Multi-ethnic Facial Modeling by Patricia Beckmann Wells Face It A Visual Reference for Multi-ethnic Facial Modeling

As animation software becomes more advanced and graphics become more refined, the opportunity to create informative detail becomes more achievable in your characters. You can't give every character the same facial contours anymore. Today's graphic engines and hi-definition screens enhance...
Format: Hardback - Released: 30/09/2017

3D Game Environments Create Professional 3D Game Worlds by Luke Ahearn 3D Game Environments Create Professional 3D Game Worlds

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency...
Format: Hardback - Released: 30/09/2017

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