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Lily and the Octopus by Steven Rowley Read the opening extract of the brand new Steven Rowley book before its publication on 05/10/2017

Computer games design books

See below for a selection of the latest books from Computer games design category. Presented with a red border are the Computer games design books that have been lovingly read and reviewed by the experts at Lovereading.

With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great Computer games design books and those from many more genres to read that will keep you inspired and entertained. And it's all free!


Recently Published

The Gamer's Brain How Neuroscience and UX Can Impact Video Game Design by Celia (Epic Games, Cary, North Carolina, USA) Hodent The Gamer's Brain How Neuroscience and UX Can Impact Video Game Design
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Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that it is delivering. The game user...
Format: Paperback - Released: 28/08/2017

Super Power, Spoony Bards, and Silverware The Super Nintendo Entertainment System by Dominic (Assistant Professor, Universite de Montreal) Arsenault Super Power, Spoony Bards, and Silverware The Super Nintendo Entertainment System
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While there have been a great many triumphs written about video games (the first game developed jointly by MIT and Harvard; the wild success of Pong at a rather seedy bar in Sunnyvale, CA; the Golden Age of Videogames; and...
Format: Hardback - Released: 11/08/2017

Developing Creative Content for Games by Greg Johnson Developing Creative Content for Games

This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation--elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot...
Format: Paperback - Released: 06/07/2017

Procedural Generation in Game Design by Tanya X. Short Procedural Generation in Game Design

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost...
Format: Paperback - Released: 08/06/2017

Procedural Generation in Game Design by Tanya X. Short Procedural Generation in Game Design

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost...
Format: Hardback - Released: 06/06/2017

Game Environment Art A Path to the Games Industry by Alex Damarjian Game Environment Art A Path to the Games Industry

This book is a guide that will take students and professionals from applying to and moving up through each level of the game industry. From student to Art Director the reader will learn about the various positions and skillsets within...
Format: Paperback - Released: 16/04/2017

NES/Famicom: A Visual Compendium by Bitmap Books NES/Famicom: A Visual Compendium


Format: Hardback - Released: 24/03/2017

Brenda Laurel Pioneering Games for Girls by Carly A. Kocurek Brenda Laurel Pioneering Games for Girls

Offers insight into the early development of the games for girls movement of the 1990s and the lasting impact of Brenda Laurel s game design breakthroughs.
Format: Hardback - Released: 09/02/2017

Coming Soon

The Art of Assassin's Creed Origins by Paul Davies The Art of Assassin's Creed Origins

The Art of Assassin's Creed Origins collates hundreds of concept arts, including sketches, final paintings, and 3D Renders, alongside in-depth commentary from the artists and developers, representing the ultimate insight into the design processes behind the game.
Format: Hardback - Released: 17/10/2017

How Games Move Us Emotion by Design by Katherine (Professor, University of California, Santa Cruz) Isbister How Games Move Us Emotion by Design
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This is a renaissance moment for video games -- in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader...
Format: Paperback - Released: 20/10/2017

Other books in this genre

Brenda Laurel Pioneering Games for Girls by Carly A. Kocurek Brenda Laurel Pioneering Games for Girls

Offers insight into the early development of the games for girls movement of the 1990s and the lasting impact of Brenda Laurel s game design breakthroughs.
Format: Paperback - Released: 09/02/2017

The Talking to Artists / Talking to Programmers How to Get Programmers and Artists Communicating by Wendy Despain The Talking to Artists / Talking to Programmers How to Get Programmers and Artists Communicating

Artists and programmers often work together on complex projects in stressful environments and things don't always go smoothly. Miscommunication and misunderstandings are common as these two disciplines often use the same words to mean different things when they talk to...
Format: Paperback - Released: 04/01/2017

Making Deep Games Designing Games with Meaning and Purpose by Doris C. Rusch Making Deep Games Designing Games with Meaning and Purpose

Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is...
Format: Hardback - Released: 03/01/2017

Making Deep Games Designing Games with Meaning and Purpose by Doris C. Rusch Making Deep Games Designing Games with Meaning and Purpose

Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is...
Format: Paperback - Released: 03/01/2017

Level Design Processes and Experiences by Christopher W. Totten Level Design Processes and Experiences

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing...
Format: Paperback - Released: 13/12/2016

Tabletop Game Design for Video Game Designers by Ethan (City College of New York, USA) Ham Tabletop Game Design for Video Game Designers
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Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren't sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial...
Format: Paperback - Released: 00/12/2016

8-Bit by Stephan Gunzel 8-Bit


Format: Hardback - Released: 30/10/2016

Game Audio Programming Principles and Practices by Guy Somberg Game Audio Programming Principles and Practices

Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers...
Format: Hardback - Released: 06/10/2016

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