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Computer games design books

See below for a selection of the latest books from Computer games design category. Presented with a red border are the Computer games design books that have been lovingly read and reviewed by the experts at Lovereading.

With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great Computer games design books and those from many more genres to read that will keep you inspired and entertained. And it's all free!


Recently Published

How Games Move Us Emotion by Design by Katherine (Professor, University of California, Santa Cruz) Isbister How Games Move Us Emotion by Design
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An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.This is a renaissance moment for video games -- in the variety of genres they represent, and...
Format: Paperback - Released: 03/11/2017

The Art of Assassin's Creed Origins by Paul Davies The Art of Assassin's Creed Origins

The Art of Assassin's Creed Origins collates hundreds of concept arts, including sketches, final paintings, and 3D Renders, alongside in-depth commentary from the artists and developers, representing the ultimate insight into the design processes behind the game.
Format: Hardback - Released: 17/10/2017

The Gamer's Brain How Neuroscience and UX Can Impact Video Game Design by Celia (Epic Games, Cary, North Carolina, USA) Hodent The Gamer's Brain How Neuroscience and UX Can Impact Video Game Design
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Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user...
Format: Paperback - Released: 14/09/2017

Visual Development for Web and Mobile Games by Chirstopher P. Carman Visual Development for Web and Mobile Games


Format: Paperback - Released: 01/09/2017

Super Power, Spoony Bards, and Silverware The Super Nintendo Entertainment System by Dominic (Assistant Professor, Universite de Montreal) Arsenault Super Power, Spoony Bards, and Silverware The Super Nintendo Entertainment System
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How the Super Nintendo Entertainment System embodied Nintendo's resistance to innovation and took the company from industry leadership to the margins of videogaming.This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other...
Format: Hardback - Released: 25/08/2017

Algorithmic Game Theory 10th International Symposium, SAGT 2017, L'Aquila, Italy, September 12-14, 2017, Proceedings by Vittorio Bilo Algorithmic Game Theory 10th International Symposium, SAGT 2017, L'Aquila, Italy, September 12-14, 2017, Proceedings

? This book constitutes the refereed proceedings of the 10th International Symposium on Algorithmic Game Theory, SAGT 2016, held in L'Aquila, Italy, in September 2017.The 30 full papers presented were carefully reviewed and selected from 66 submissions.
Format: Paperback - Released: 19/08/2017

Developing Creative Content for Games by Greg Johnson Developing Creative Content for Games

This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation--elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot...
Format: Paperback - Released: 06/07/2017

Create 2D Mobile Games with Corona SDK For iOS and Android by David Mekersa Create 2D Mobile Games with Corona SDK For iOS and Android

Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the...
Format: Hardback - Released: 30/06/2017

Other books in this genre

Procedural Generation in Game Design by Tanya X. Short Procedural Generation in Game Design

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost...
Format: Paperback - Released: 08/06/2017

Procedural Generation in Game Design by Tanya X. Short Procedural Generation in Game Design

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost...
Format: Hardback - Released: 06/06/2017

The Gamer's Guide to Coding Design, Code, Build, Play by Gordon McComb The Gamer's Guide to Coding Design, Code, Build, Play

Learn one of today's most important skills--coding--while creating your own games! With this illustrated, interactive guide to coding, readers will discover how to create, test, and play fun 2D computer games. No prior programming knowledge is required to become proficient:...
Format: Paperback - Released: 04/04/2017

NES/Famicom: A Visual Compendium by Bitmap Books NES/Famicom: A Visual Compendium


Format: Hardback - Released: 24/03/2017

Brenda Laurel Pioneering Games for Girls by Carly A. Kocurek Brenda Laurel Pioneering Games for Girls

Offers insight into the early development of the games for girls movement of the 1990s and the lasting impact of Brenda Laurel s game design breakthroughs.
Format: Paperback - Released: 09/02/2017

Brenda Laurel Pioneering Games for Girls by Carly A. Kocurek Brenda Laurel Pioneering Games for Girls

Offers insight into the early development of the games for girls movement of the 1990s and the lasting impact of Brenda Laurel s game design breakthroughs.
Format: Hardback - Released: 09/02/2017

Making Deep Games Designing Games with Meaning and Purpose by Doris C. Rusch Making Deep Games Designing Games with Meaning and Purpose

Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is...
Format: Paperback - Released: 23/12/2016

Level Design Processes and Experiences by Christopher W. Totten Level Design Processes and Experiences

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing...
Format: Paperback - Released: 13/12/2016

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