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A Country Escape by Katie Fforde Read the opening extract of the brand new Katie Fforde book before its publication on 22/02/2018

Computer games design books

See below for a selection of the latest books from Computer games design category. Presented with a red border are the Computer games design books that have been lovingly read and reviewed by the experts at Lovereading.

With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great Computer games design books and those from many more genres to read that will keep you inspired and entertained. And it's all free!


Recently Published

Games User Research by Anders (Veteran Data Scientist, University of York) Drachen Games User Research
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Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with...
Format: Hardback - Released: 08/02/2018

Shigeru Miyamoto Super Mario Bros., Donkey Kong, The Legend of Zelda by Jennifer Dewinter Shigeru Miyamoto Super Mario Bros., Donkey Kong, The Legend of Zelda

Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamoto's name,...
Format: Paperback - Released: 01/02/2018

Principles of Interactive Storytelling by Ernest Adams Principles of Interactive Storytelling

It's hard to put good stories into video games. You have to balance the player's desire for freedom in the game world with the publisher's need to tell a coherent narrative. But players love to have stories incorporated in their...
Format: Paperback - Released: 28/12/2017

Advances in Computer Games 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017, Revised Selected Papers by Mark H.M. Winands Advances in Computer Games 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017, Revised Selected Papers

This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games.
Format: Paperback - Released: 22/12/2017

Advanced Game Design A Systems Approach by Michael Sellers Advanced Game Design A Systems Approach

In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more...
Format: Paperback - Released: 14/11/2017

The Art of Assassin's Creed Origins by Paul Davies The Art of Assassin's Creed Origins

The Art of Assassin's Creed Origins collates hundreds of concept arts, including sketches, final paintings, and 3D Renders, alongside in-depth commentary from the artists and developers, representing the ultimate insight into the design processes behind the game.
Format: Hardback - Released: 17/10/2017

How Games Move Us Emotion by Design by Katherine (Professor, University of California, Santa Cruz) Isbister How Games Move Us Emotion by Design
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An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.This is a renaissance moment for video games -- in the variety of genres they represent, and...
Format: Paperback - Released: 06/10/2017

The Gamer's Brain How Neuroscience and UX Can Impact Video Game Design by Celia (Epic Games, Cary, North Carolina, USA) Hodent The Gamer's Brain How Neuroscience and UX Can Impact Video Game Design
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Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user...
Format: Paperback - Released: 14/09/2017

Coming Soon

The Play Versus Story Divide in Game Studies Critical Essays by Matthew Wilhelm Kapell The Play Versus Story Divide in Game Studies Critical Essays

Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously never happened. This collection of new essays critically frames that debate and...
Format: Paperback - Released: 06/03/2018

The Fundamentals of C/C++ Game Programming Using Target-based Development on SBC's by Brian Beuken The Fundamentals of C/C++ Game Programming Using Target-based Development on SBC's

A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc.
Format: Paperback - Released: 27/03/2018

Visual Design Concepts For Mobile Games by Chirstopher P. Carman Visual Design Concepts For Mobile Games

This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets)....
Format: Paperback - Released: 30/03/2018

Game Time Understanding Temporality in Video Games by Christopher Hanson Game Time Understanding Temporality in Video Games

Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating. . . . Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented...
Format: Hardback - Released: 01/04/2018

Game Time Understanding Temporality in Video Games by Christopher Hanson Game Time Understanding Temporality in Video Games

Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating. . . . Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented...
Format: Paperback - Released: 01/04/2018

Interactivity, Game Creation, Design, Learning, and Innovation 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017,  by Anthony L. Brooks Interactivity, Game Creation, Design, Learning, and Innovation 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017,

This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017).
Format: Paperback - Released: 14/04/2018

Other books in this genre

Super Power, Spoony Bards, and Silverware The Super Nintendo Entertainment System by Dominic (Assistant Professor, Universite de Montreal) Arsenault Super Power, Spoony Bards, and Silverware The Super Nintendo Entertainment System
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How the Super Nintendo Entertainment System embodied Nintendo's resistance to innovation and took the company from industry leadership to the margins of videogaming.This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other...
Format: Hardback - Released: 01/09/2017

Algorithmic Game Theory 10th International Symposium, SAGT 2017, L'Aquila, Italy, September 12-14, 2017, Proceedings by Vittorio Bilo Algorithmic Game Theory 10th International Symposium, SAGT 2017, L'Aquila, Italy, September 12-14, 2017, Proceedings

This book constitutes the refereed proceedings of the 10th International Symposium on Algorithmic Game Theory, SAGT 2017, held in L'Aquila, Italy, in September 2017.The 30 full papers presented were carefully reviewed and selected from 66 submissions.
Format: Paperback - Released: 19/08/2017

Create 2D Mobile Games with Corona SDK For iOS and Android by David Mekersa Create 2D Mobile Games with Corona SDK For iOS and Android

Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the...
Format: Hardback - Released: 30/06/2017

Procedural Generation in Game Design by Tanya X. Short Procedural Generation in Game Design

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost...
Format: Paperback - Released: 08/06/2017

Procedural Generation in Game Design by Tanya Short Procedural Generation in Game Design

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost...
Format: Hardback - Released: 06/06/2017

The Gamer's Guide to Coding Design, Code, Build, Play by Gordon McComb The Gamer's Guide to Coding Design, Code, Build, Play

INCLUDES 12 FREE, FULLY FUNCTIONAL GAME DOWNLOADS! Learn one of today's most important skills-while creating your own games! With this illustrated, interactive guide, readers can create, test, and play fun 2D computer games. Just follow the easy step-by-step examples to...
Format: Paperback - Released: 04/04/2017

NES/Famicom: A Visual Compendium by Bitmap Books NES/Famicom: A Visual Compendium


Format: Hardback - Released: 24/03/2017

Brenda Laurel Pioneering Games for Girls by Carly A. (Illinois Institute of Technology, USA) Kocurek Brenda Laurel Pioneering Games for Girls
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Offers insight into the early development of the games for girls movement of the 1990s and the lasting impact of Brenda Laurel s game design breakthroughs.
Format: Paperback - Released: 09/02/2017

Brenda Laurel Pioneering Games for Girls by Carly A. (Illinois Institute of Technology, USA) Kocurek Brenda Laurel Pioneering Games for Girls
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Offers insight into the early development of the games for girls movement of the 1990s and the lasting impact of Brenda Laurel s game design breakthroughs.
Format: Hardback - Released: 09/02/2017

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