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Blue Light Yokohama by Nicolas Obregon Read the opening extract of the brand new Nicolas Obregon book before its publication on 18/09/2017

Graphical & digital media applications books

See below for a selection of the latest books from Graphical & digital media applications category. Presented with a red border are the Graphical & digital media applications books that have been lovingly read and reviewed by the experts at Lovereading.

With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great Graphical & digital media applications books and those from many more genres to read that will keep you inspired and entertained. And it's all free!


Recently Published

Cuteness Engineering Designing Adorable Products and Services by Aaron Marcus, Masaaki Kurosu, Masaaki Kurosu, Ayako Hashizume Cuteness Engineering Designing Adorable Products and Services
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This state of the art monograph presents a unique introduction to thinking about cuteness and its incorporation into modern, especially computer-based, products and services. Cuteness is defined and explored in relation to user-centered design concepts and methods, in addition to...
Format: Hardback - Released: 17/09/2017

Digital Storytelling A creator's guide to interactive entertainment by Carolyn Handler Miller Digital Storytelling A creator's guide to interactive entertainment

Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling,...
Format: Hardback - Released: 11/08/2017

Animation Production Documentation and Organization by Robert B., PhD. (Professor Emeritus and former Director of the School of Communication, University of Houston,TX, US Musburger Animation Production Documentation and Organization
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This text follows the animation production by concentrating on the documentation necessary to accurately and professionally organize each step of the process. Examples of each piece of paperwork needed to complete the project will be shown. Many newcomers to the...
Format: Paperback - Released: 10/08/2017

Unreal Engine 4 for Design Visualization Developing Stunning Interactive Visualizations, Animations, and Renderings by Tom Shannon Unreal Engine 4 for Design Visualization Developing Stunning Interactive Visualizations, Animations, and Renderings

Unreal Engine was first created for gaming, but it has gone viral amongst multiple non-game communities that are blown away by its capabilities for real-time interactive visualization. However, Unreal Engine 4 (UE4) visualization for architecture, science, and engineering requires skills...
Format: Paperback - Released: 09/08/2017

Learn to Play Designing Tutorials for Video Games by Matthew M. White Learn to Play Designing Tutorials for Video Games

See How to Unobtrusively Incorporate Good Teaching into Your Game?s Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players...
Format: Hardback - Released: 02/08/2017

Game Development for iOS with Unity3D by Jeff W. Murray Game Development for iOS with Unity3D

Demystifies the Processes of Game DevelopmentGame Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed...
Format: Hardback - Released: 02/08/2017

Interactive Storytelling Techniques for 21st Century Fiction by Andrew Glassner Interactive Storytelling Techniques for 21st Century Fiction

We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and...
Format: Hardback - Released: 02/08/2017

Mobile & Social Game Design Monetization Methods and Mechanics, Second Edition by Tim Fields Mobile & Social Game Design Monetization Methods and Mechanics, Second Edition

Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile and Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make stickier, more compelling...
Format: Hardback - Released: 02/08/2017

Coming Soon

Synthetic Vision by Synthetic Vision

Synthetic vision is a next-generation holistic model of the human visual system.The book includes illustrated open-source code making computer vision applications easy to apply, and allowing educators and engineers to download the code and learn hands-on about synthetic vision. This...
Format: Paperback - Released: 25/09/2017

Essential Skills in Character Rigging by Nicholas Bernhardt Zeman Essential Skills in Character Rigging

Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming...
Format: Hardback - Released: 30/09/2017

Game Magic A Designer's Guide to Magic Systems in Theory and Practice by Jeff Howard Game Magic A Designer's Guide to Magic Systems in Theory and Practice

Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer?s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure...
Format: Hardback - Released: 30/09/2017

Designing Products with Sound Principles and Patterns for Mixed Environments by Amber Case, Aaron Day Designing Products with Sound Principles and Patterns for Mixed Environments
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This practical book covers several methods that product designers and managers can use to improve everyday interactions through an understanding and application of sound design.
Format: Paperback - Released: 25/10/2017

Digital Love Romance and Sexuality in Games by Heidi (Schell Games) McDonald Digital Love Romance and Sexuality in Games

Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome...
Format: Hardback - Released: 31/10/2017

Situational Game Design by Brian Upton Situational Game Design

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of...
Format: Paperback - Released: 07/11/2017

Essential Skills in Organic Modeling by Nicholas Bernhardt Zeman Essential Skills in Organic Modeling

This is a beginner's guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order...
Format: Hardback - Released: 15/11/2017

Other books in this genre

Designing the User Experience of Game Development Tools by David Lightbown Designing the User Experience of Game Development Tools

Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don?t know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make...
Format: Hardback - Released: 02/08/2017

Game Character Modeling and Animation with 3ds Max by Yancey Clinton Game Character Modeling and Animation with 3ds Max

This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used...
Format: Hardback - Released: 28/07/2017

The Golden Age of Video Games The Birth of a Multibillion Dollar Industry by Roberto Dillon The Golden Age of Video Games The Birth of a Multibillion Dollar Industry

This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who...
Format: Hardback - Released: 28/07/2017

An Architectural Approach to Level Design by Christopher W. Totten An Architectural Approach to Level Design

Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design...
Format: Hardback - Released: 28/07/2017

Game Development and Simulation with Unreal Technology by Alireza Tavakkoli Game Development and Simulation with Unreal Technology

Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from...
Format: Hardback - Released: 28/07/2017

HTML5 Game Development from the Ground Up with Construct 2 by Roberto Dillon HTML5 Game Development from the Ground Up with Construct 2

Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished,...
Format: Hardback - Released: 28/07/2017

Honoring the Code Conversations with Great Game Designers by Matt Barton Honoring the Code Conversations with Great Game Designers

If you want to be successful in any area of game development?game design, programming, graphics, sound, or publishing?you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers,...
Format: Hardback - Released: 28/07/2017

Designing Sound for Animation by Robin Beauchamp Designing Sound for Animation

Sound is just as crucial an aspect to your animation as your visuals. Whether you're looking to create a score, ambient noise, dialog, or a complete soundtrack, you'll need sound for your piece. This nuts-and-bolts guide to sound design for...
Format: Hardback - Released: 27/07/2017

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