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Graphical & digital media applications books

See below for a selection of the latest books from Graphical & digital media applications category. Presented with a red border are the Graphical & digital media applications books that have been lovingly read and reviewed by the experts at Lovereading.

With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great Graphical & digital media applications books and those from many more genres to read that will keep you inspired and entertained. And it's all free!


Recently Published

Situational Game Design by Brian Upton Situational Game Design

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of...
Format: Hardback - Released: 07/11/2017

Digital Love Romance and Sexuality in Games by Heidi (Schell Games) McDonald Digital Love Romance and Sexuality in Games

Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome...
Format: Hardback - Released: 31/10/2017

Motion Graphics: 100 Design Projects You Can't Miss by Wang Shaoqiang Motion Graphics: 100 Design Projects You Can't Miss

Motion graphics: the digital technique which combines the language of traditional graphic design with the one of film and animation.
Format: Hardback - Released: 10/10/2017

Technologies and Innovation Third International Conference, CITI 2017, Guayaquil, Ecuador, October 24-27, 2017, Proceedings by Rafael Valencia-Garcia Technologies and Innovation Third International Conference, CITI 2017, Guayaquil, Ecuador, October 24-27, 2017, Proceedings

This book constitutes the proceedings of the Third International Conference on Technologies and Innovation, CITI 2017, held in Guayaquil, Ecuador, in October 2017. The 24 papers presented in this volume were carefully reviewed and selected from 68 submissions. They were...
Format: Paperback - Released: 03/10/2017

Essential Skills in Character Rigging by Nicholas Bernhardt Zeman Essential Skills in Character Rigging

Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming...
Format: Hardback - Released: 30/09/2017

Virtual World Design by Ann Latham Cudworth Virtual World Design

Learn How to Create Immersive Virtual Environments Written by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and...
Format: Hardback - Released: 30/09/2017

Synthetic Vision by Synthetic Vision

Synthetic vision is a next-generation holistic model of the human visual system.The book includes illustrated open-source code making computer vision applications easy to apply, and allowing educators and engineers to download the code and learn hands-on about synthetic vision. This...
Format: Paperback - Released: 25/09/2017

Game Magic A Designer's Guide to Magic Systems in Theory and Practice by Jeff Howard Game Magic A Designer's Guide to Magic Systems in Theory and Practice

Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer?s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure...
Format: Hardback - Released: 14/09/2017

Coming Soon

Cuteness Engineering Designing Adorable Products and Services by Aaron Marcus, Masaaki Kurosu, Masaaki Kurosu, Ayako Hashizume Cuteness Engineering Designing Adorable Products and Services
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This state of the art monograph presents a unique introduction to thinking about cuteness and its incorporation into modern, especially computer-based, products and services. Cuteness is defined and explored in relation to user-centered design concepts and methods, in addition to...
Format: Hardback - Released: 04/12/2017

Confident Digital Content Master the Fundamentals of Online Video, Design, Writing and Social Media to Supercharge Your Career by Adam Waters Confident Digital Content Master the Fundamentals of Online Video, Design, Writing and Social Media to Supercharge Your Career

Learn how to produce excellent creative online content to empower your career, enhance your business and boost your professional skill.
Format: Paperback - Released: 03/01/2018

Other books in this genre

Sams Teach Yourself Inkscape, Gimp and Blender in 24 Hours by Mairin Duffy Strode, Oscar Baechler Sams Teach Yourself Inkscape, Gimp and Blender in 24 Hours
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Format: Paperback - Released: 04/09/2017

Hands-On Guide to Windows Media by Joe Follansbee Hands-On Guide to Windows Media

For all of your video and audio blogging business and professional communication needs, this book is it!The Hands-on Guide to Video Blogging and Podcasting provides tremendous value to those content publishers, big and small, that want to create syndicated video...
Format: Hardback - Released: 25/08/2017

Digital Storytelling A creator's guide to interactive entertainment by Carolyn Handler Miller Digital Storytelling A creator's guide to interactive entertainment

Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling,...
Format: Hardback - Released: 11/08/2017

Unreal Engine 4 for Design Visualization Developing Stunning Interactive Visualizations, Animations, and Renderings by Tom Shannon Unreal Engine 4 for Design Visualization Developing Stunning Interactive Visualizations, Animations, and Renderings

Unreal Engine was first created for gaming, but it has gone viral amongst multiple non-game communities that are blown away by its capabilities for real-time interactive visualization. However, Unreal Engine 4 (UE4) visualization for architecture, science, and engineering requires skills...
Format: Paperback - Released: 09/08/2017

Interactive Storytelling Techniques for 21st Century Fiction by Andrew Glassner Interactive Storytelling Techniques for 21st Century Fiction

We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and...
Format: Hardback - Released: 02/08/2017

Game Development for iOS with Unity3D by Jeff W. Murray Game Development for iOS with Unity3D

Demystifies the Processes of Game DevelopmentGame Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed...
Format: Hardback - Released: 02/08/2017

Designing the User Experience of Game Development Tools by David Lightbown Designing the User Experience of Game Development Tools

Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don?t know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make...
Format: Hardback - Released: 02/08/2017

Learn to Play Designing Tutorials for Video Games by Matthew M. White Learn to Play Designing Tutorials for Video Games

See How to Unobtrusively Incorporate Good Teaching into Your Game?s Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players...
Format: Hardback - Released: 02/08/2017

Mobile & Social Game Design Monetization Methods and Mechanics, Second Edition by Tim Fields Mobile & Social Game Design Monetization Methods and Mechanics, Second Edition

Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile and Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make stickier, more compelling...
Format: Hardback - Released: 02/08/2017

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