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Last Letter from Istanbul by Lucy Foley Read the opening extract of the brand new Lucy Foley book before its publication on 19/03/2018

Virtual worlds  books

See below for a selection of the latest books from Virtual worlds category. Presented with a red border are the Virtual worlds books that have been lovingly read and reviewed by the experts at Lovereading.

With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great Virtual worlds books and those from many more genres to read that will keep you inspired and entertained. And it's all free!


Recently Published

Teach Like a Gamer Adapting the Instructional Design of Digital Role-Playing Games by Carly Finseth Teach Like a Gamer Adapting the Instructional Design of Digital Role-Playing Games

Digital role-playing games can help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how...
Format: Paperback - Released: 30/01/2018

Call of Duty WWII: Field Manual by Micky Neilson Call of Duty WWII: Field Manual

Presented as an official combat-issued handbook that has been misplaced by its owner, the book pairs stunning original illustrations with an engaging narrative that showcases the statistics and history of the essential units, vehicles, weapons, and battlegrounds.
Format: Hardback - Released: 03/11/2017

Augmented Reality for Developers by Jonathan Linowes Augmented Reality for Developers

Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book * Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials...
Format: Paperback - Released: 09/10/2017

Extending Virtual Worlds Advanced Design for Virtual Environments by Ann Latham Cudworth Extending Virtual Worlds Advanced Design for Virtual Environments

Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22...
Format: Hardback - Released: 22/08/2017

HoloLens Blueprints by Abhijit Jana HoloLens Blueprints

Unveil the world of mixed reality with HoloLens About This Book *Bring holographic insights to existing line-of-business applications, tools, and workflows *Focus on developing end-to-end realistic holographic application. *Build interactive model scripts and test them in Unity3D and holographic emulators...
Format: Paperback - Released: 20/06/2017

Paysages Du Bout Du Monde 2018 Promenades Aux Frontieres De L'univers by Alain Gaymard Paysages Du Bout Du Monde 2018 Promenades Aux Frontieres De L'univers

Imaginez un instant que la Terre soit plate, quels paysages pourrait on voir au bord de notre planete. C'est de cette supposition farfelue que les photos, que je vous propose, sont issues. Les calendriers Calvendo sont des produits haut de...
Format: Calendar - Released: 27/04/2017

Virtual Reality: Concepts and Applications by Maxwell Oliver Virtual Reality: Concepts and Applications


Format: Hardback - Released: 20/04/2017

Artificial Nudes 2018 Computer-Generated Fine Art Nudes by Gregor Hartmann Artificial Nudes 2018 Computer-Generated Fine Art Nudes

All visual elements are created by computer-generated rendering, using complex 3D modelling and rendering software, similar to the process used for animation films. No scanned or captured photos are used at all. Some of the pictures were exhibited at the...
Format: Calendar - Released: 16/04/2017

Coming Soon

A Play of Bodies How We Perceive Videogames by Brendan Keogh A Play of Bodies How We Perceive Videogames

An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other.Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games...
Format: Hardback - Released: 27/04/2018

Other books in this genre

Artificial Nudes 2018 Computer-Generated Fine Art Nudes by Gregor Hartmann Artificial Nudes 2018 Computer-Generated Fine Art Nudes

All visual elements are created by computer-generated rendering, using complex 3D modelling and rendering software, similar to the process used for animation films. No scanned or captured photos are used at all. Some of the pictures were exhibited at the...
Format: Calendar - Released: 16/04/2017

Paysages Du Bout Du Monde 2018 Promenades Aux Frontieres De L'univers by Alain Gaymard Paysages Du Bout Du Monde 2018 Promenades Aux Frontieres De L'univers

Imaginez un instant que la Terre soit plate, quels paysages pourrait-on voir au bord de notre planete. C'est de cette supposition farfelue que les photos, que je vous propose, sont issues. Les calendriers Calvendo sont des produits haut de gamme...
Format: Calendar - Released: 11/04/2017

Windows Server 2016 Hyper-V Cookbook - by Charbel Nemnom, Patrick Lownds, Leandro Carvalho Windows Server 2016 Hyper-V Cookbook -
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Save time and resources by getting to know the best practices and intelligence from industry experts About This Book * This book helps you gain a fresh perspective through a recipe-based approach on the new Microsoft Server 2016 Hyper-V *...
Format: Paperback - Released: 18/01/2017

Mastering Oculus Rift Development by Jack Donovan Mastering Oculus Rift Development

Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book * Create immersive 3D games especially designed for the Oculus Rift platform * Build complex realistic virtual...
Format: Paperback - Released: 30/11/2016

The Spectrum of Adventure A Brief History of Interactive Fiction on the Sinclair ZX Spectrum by Thomas A. Christie The Spectrum of Adventure A Brief History of Interactive Fiction on the Sinclair ZX Spectrum


Format: Paperback - Released: 01/03/2016

VMware Horizon View High Availability by Andrew Alloway VMware Horizon View High Availability

Design, develop and deploy a highly available vSphere environment for VMware Horizon View About This Book * Enhance your capability of meeting various Service Level Agreements in VMware Horizon View * Get acquainted through all the necessary considerations for building...
Format: Paperback - Released: 19/11/2015

Paysages Du Bout Du Monde 2018 Promenades Aux Frontieres De L'univers by Alain Gaymard Paysages Du Bout Du Monde 2018 Promenades Aux Frontieres De L'univers

Imaginez un instant que la Terre soit plate, quels paysages pourrait on voir au bord de notre planete. C'est de cette supposition farfelue que les photos, que je vous propose, sont issues. Les calendriers Calvendo sont des produits haut de...
Format: Calendar - Released: 08/09/2015

The Oxford Handbook of Virtuality by Mark (Professor of Music, Aalborg University) Grimshaw The Oxford Handbook of Virtuality
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The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature,...
Format: Paperback - Released: 01/09/2015

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