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Electronic, holographic & video art books

See below for a selection of the latest books from Electronic, holographic & video art category. Presented with a red border are the Electronic, holographic & video art books that have been lovingly read and reviewed by the experts at Lovereading.

With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great Electronic, holographic & video art books and those from many more genres to read that will keep you inspired and entertained. And it's all free!


Recently Published

The Art Of Wolfenstein Ii The New Colossus by MachineGames, Bethesda Softworks The Art Of Wolfenstein Ii The New Colossus
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Format: Hardback - Released: 21/11/2017

Making Sense Cognition, Computing, Art, and Embodiment by Simon (Professor of Arts and Engineering, Claire Trevor School of the Arts) Penny Making Sense Cognition, Computing, Art, and Embodiment
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Why embodied approaches to cognition are better able to address the performative dimensions of art than the dualistic conceptions fundamental to theories of digital computing.In Making Sense, Simon Penny proposes that internalist conceptions of cognition have minimal purchase on embodied...
Format: Hardback - Released: 17/11/2017

The Art Of Sea Of Thieves by RARE The Art Of Sea Of Thieves


Format: Hardback - Released: 16/11/2017

Flowers of Perversion - The Delirious Cinema of Jesus Franco by Stephen Thrower, Julian Grainger Flowers of Perversion - The Delirious Cinema of Jesus Franco
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The disturbing, exciting, and defiantly avant-garde films of Jesus Jess Franco, director of such films as Vampyros Lesbos and Lilian the Perverted Virgin.Jesus Jess Franco is an iconic figure in world cinema. His sexually charged, fearlessly personal style of filmmaking...
Format: Hardback - Released: 01/11/2017

Character Design Quarterly 2 Visual Development by 3DTotal Publishing Character Design Quarterly 2 Visual Development


Format: Paperback - Released: 10/10/2017

Totally Awesome by Andrew Farago Totally Awesome


Format: Hardback - Released: 01/10/2017

Building Interactive Worlds in 3D Virtual Sets and Pre-visualization for Games, Film & the Web by Jean-Marc Gauthier Building Interactive Worlds in 3D Virtual Sets and Pre-visualization for Games, Film & the Web

In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the...
Format: Hardback - Released: 30/09/2017

MoCap for Artists Workflow and Techniques for Motion Capture by Midori Kitagawa MoCap for Artists Workflow and Techniques for Motion Capture

Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how...
Format: Hardback - Released: 30/09/2017

Coming Soon

Beginner's Guide to ZBrush by 3dtotal Publishing Beginner's Guide to ZBrush

Beginner's Guide to ZBrush is an essential resource for newcomers to this powerful software, packed with detailed instructions and tutorials.
Format: Paperback - Released: 12/12/2017

The Long Take Art Cinema and the Wondrous by Lutz Koepnick The Long Take Art Cinema and the Wondrous

In The Long Take, Lutz Koepnick posits extended shot durations as a powerful medium for exploring different modes of perception and attention in our fast-paced world of mediated stimulations. Grounding his inquiry in the long takes of international filmmakers such...
Format: Paperback - Released: 15/12/2017

The Long Take Art Cinema and the Wondrous by Lutz Koepnick The Long Take Art Cinema and the Wondrous

In The Long Take, Lutz Koepnick posits extended shot durations as a powerful medium for exploring different modes of perception and attention in our fast-paced world of mediated stimulations. Grounding his inquiry in the long takes of international filmmakers such...
Format: Hardback - Released: 15/12/2017

Character Design Quarterly 3 Visual Development | Illustration | Concept Art by 3dtotal Publishing Character Design Quarterly 3 Visual Development | Illustration | Concept Art

Character Design Quarterly is the ultimate source of inspiration and education for artists and animators interested in character development.
Format: Paperback - Released: 09/01/2018

Between Film, Video, and the Digital Hybrid Moving Images in the Post-Media Age by Jihoon (Chung-ang University, South Korea) Kim Between Film, Video, and the Digital Hybrid Moving Images in the Post-Media Age
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Encompassing experimental film and video, essay film, gallery-based installation art, and digital art, Jihoon Kim establishes the concept of hybrid moving images as an array of impure images shaped by the encounters and negotiations between different media, while also using...
Format: Paperback - Released: 25/01/2018

Other books in this genre

Flash XML Applications Use AS2 and AS3 to Create Photo Galleries, Menus, and Databases by Joachim Bernhard Schnier Flash XML Applications Use AS2 and AS3 to Create Photo Galleries, Menus, and Databases

Add seamless, interactive, user-controlled delivery to your Flash applications. This book builds upon your understanding of basic ActionScript (AS) syntax with the foundational skills that you need to use XML in Flash applications and AS2 or AS3 to migrate your...
Format: Hardback - Released: 30/09/2017

3ds Max 8 MAXScript Essentials by Autodesk 3ds Max 8 MAXScript Essentials

Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. Demonstrated techniques include the creation of objects, arrays, collections, control structures, parametric objects, and the construction of UI elements. The companion CD-ROM...
Format: Hardback - Released: 11/09/2017

Animation from Pencils to Pixels Classical Techniques for the Digital Animator by Tony White Animation from Pencils to Pixels Classical Techniques for the Digital Animator

Just add talent!Award-winning animator Tony White brings you the ultimate book for digital animation. Here you will find the classic knowledge of many legendary techniques revealed, paired with information relevant to today's capable, state-of-the-art technologies.White leaves nothing out. What contemporary...
Format: Hardback - Released: 11/09/2017

3ds Max 8 Essentials by Autodesk 3ds Max 8 Essentials

Welcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds Max 8 software! Consider this book an all-access pass to the production and training experience of Autodesk developers and training experts. Written for self-paced learning or instructor-led classroom...
Format: Hardback - Released: 25/08/2017

Ecstatic Worlds Media, Utopias, Ecologies by Janine (York University) Marchessault Ecstatic Worlds Media, Utopias, Ecologies

When media translate the world to the world: twentieth-century utopian projects including Edward Steichen's Family of Man, Jacques Cousteau's underwater films, and Buckminster Fuller's geoscope.Postwar artists and architects have used photography, film, and other media to imagine and record the...
Format: Hardback - Released: 25/08/2017

Dota 2: The Comic Collection by Valve Corporation Dota 2: The Comic Collection


Format: Hardback - Released: 01/08/2017

Unbecoming Cinema Unsettling Encounters with Ethical Event Films by David H. Fleming Unbecoming Cinema Unsettling Encounters with Ethical Event Films

Unbecoming Cinema explores the notion of cinema as a living, active agent, capable of unsettling and reconfiguring a person's thoughts, senses, and ethics. Film, according to David H. Fleming, is a dynamic force, arming audiences with the ability to see...
Format: Hardback - Released: 27/07/2017

Game Usability Advancing the Player Experience by Katherine Isbister Game Usability Advancing the Player Experience

Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think...
Format: Hardback - Released: 27/07/2017

CINEMA 4D 11 Workshop by Arndt von Koenigsmarck CINEMA 4D 11 Workshop

Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on...
Format: Hardback - Released: 13/07/2017

Understanding Macromedia Flash 8 ActionScript 2 Basic techniques for creatives by Andrew Rapo Understanding Macromedia Flash 8 ActionScript 2 Basic techniques for creatives

Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate...
Format: Hardback - Released: 07/07/2017

How to Cheat in Maya 2013 Tools and Techniques for Character Animation by Eric Luhta How to Cheat in Maya 2013 Tools and Techniques for Character Animation

All professional animators know a handful of secrets that give them an edge in a production environment. How to Cheat in Maya puts these secrets in your hands! Learn time and energy-saving techniques tested in real Hollywood productions in this...
Format: Hardback - Released: 03/07/2017

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