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Educational: IT & computing, ICT

See below for a selection of the latest books from Educational: IT & computing, ICT category. Presented with a red border are the Educational: IT & computing, ICT books that have been lovingly read and reviewed by the experts at Lovereading. With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great Educational: IT & computing, ICT books and those from many more genres to read that will keep you inspired and entertained. And it's all free!

International Computing for Lower Secondary Student's Book Stage 9

International Computing for Lower Secondary Student's Book Stage 9

Author: Siobhan Matthewson, Margaret Debbadi Format: Paperback / softback Release Date: 24/04/2020

Deliver an exciting computing course for ages 11-14, providing full coverage of Digital Literacy, Computer Science and Information and Communications Technology objectives. The course covers the requirements of the national curriculum for England and is mapped to the Level 2 CSTA K-12 Computer Science Standards and the Cambridge Assessment International Education Digital Literacy Framework for Stages 7-9. - Ensure progression, with a clear pathway of skill steps building on previous experience and knowledge. - Recap and activate students' prior knowledge and skills with Do you remember? panels. - Demonstrate and practice new concepts and skills with Learn and Practice activities. - Broaden knowledge and understanding with Go further activities that apply skills and concepts in different contexts. - Introduce more challenging skills and activities with Challenge yourself! tasks. - Allow students to demonstrate their knowledge and skills creatively with engaging end of unit projects. - Develop computational thinking with panels throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout. - Clear progression for students going on to study IGCSE Computer Science and IGCSE Information Technology.

New OCR GCSE 9-1 Computer Science Revision Flashcards

New OCR GCSE 9-1 Computer Science Revision Flashcards

Author: Collins GCSE Format: Paperback / softback Release Date: 20/04/2020

Exam Board: OCR Level: GCSE Grade 9-1 Subject: Computer Science First Teaching: September 2016, First Exams: June 2018 Suitable for the 2020 exams Three different card types Revise, Memorise and Test cover everything you need to revise and test for each topic. Practise in short bursts and mix up the cards to familiarise yourself with the topics and different question types. * 100 topic-based revision flashcards * How to Use cards include revision tips and games * Revise cards provide a recap of the key facts you need to know for each topic * Memorise cards include the most important scientific terms, definitions and equations * Test cards feature quick-fire questions to test your understanding and recall

International Computing for Lower Secondary Student's Book Stage 7

International Computing for Lower Secondary Student's Book Stage 7

Author: Siobhan Matthewson, Margaret Debbadi Format: Paperback / softback Release Date: 27/03/2020

Deliver an exciting computing course for ages 11-14, providing full coverage of Digital Literacy, Computer Science and Information and Communications Technology objectives. The course covers the requirements of the national curriculum for England and is mapped to the Level 2 CSTA K-12 Computer Science Standards and the Cambridge Assessment International Education Digital Literacy Framework for Stages 7-9. - Ensure progression, with a clear pathway of skill steps building on previous experience and knowledge. - Recap and activate students' prior knowledge and skills with Do you remember? panels. - Demonstrate and practice new concepts and skills with Learn and Practice activities. - Broaden knowledge and understanding with Go further activities that apply skills and concepts in different contexts. - Introduce more challenging skills and activities with Challenge yourself! tasks. - Allow students to demonstrate their knowledge and skills creatively with engaging end of unit projects. - Develop computational thinking with panels throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout. - Clear progression for students going on to study IGCSE Computer Science and IGCSE Information Technology.

International Computing for Lower Secondary Student's Book Stage 8

International Computing for Lower Secondary Student's Book Stage 8

Author: Siobhan Matthewson, Margaret Debbadi Format: Paperback / softback Release Date: 27/03/2020

Deliver an exciting computing course for ages 11-14, providing full coverage of Digital Literacy, Computer Science and Information and Communications Technology objectives. The course covers the requirements of the national curriculum for England and is mapped to the Level 2 CSTA K-12 Computer Science Standards and the Cambridge Assessment International Education Digital Literacy Framework for Stages 7-9. - Ensure progression, with a clear pathway of skill steps building on previous experience and knowledge. - Recap and activate students' prior knowledge and skills with Do you remember? panels. - Demonstrate and practice new concepts and skills with Learn and Practice activities. - Broaden knowledge and understanding with Go further activities that apply skills and concepts in different contexts. - Introduce more challenging skills and activities with Challenge yourself! tasks. - Allow students to demonstrate their knowledge and skills creatively with engaging end of unit projects. - Develop computational thinking with panels throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout. - Clear progression for students going on to study IGCSE Computer Science and IGCSE Information Technology.

Heinemann Information Technology for CSEC

Heinemann Information Technology for CSEC

Author: Deepak Dinesan, Peter Reid, Rayman Khan Format: Mixed media product Release Date: 25/03/2020

Provide complete coverage of the new IT syllabus with an accessible scheme. Manage your time between the classroom and the computer lab effectively with sections on classroom-based learning, lab-based activities and advice on completing the SBA. - Build understanding with straightforward introductions to theoretical concepts. - Help students to prepare actively for the exam with a range of question types and examiners' hints in the margin. - Ensure students are ready for the exam with additional exam preparation on the FREE ExamCafe CD-ROM.

Get Set Go: ScratchJr Projects

Get Set Go: ScratchJr Projects

Author: Tech Age Kids Format: Paperback / softback Release Date: 19/03/2020

Code: STEM: Space Tech

Code: STEM: Space Tech

Author: Max Wainewright Format: Paperback / softback Release Date: 12/03/2020

Discover how today's amazing inventions and technologies work while developing your Scratch coding skills. Recreate the technology that lives in space technology with code. Learn aboutgravity, create a jetpack game, program a spaceship's return to Earth and much more! Each book in the Code: STEM series goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch. Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.

Code: STEM: Robots

Code: STEM: Robots

Author: Max Wainewright Format: Paperback / softback Release Date: 12/03/2020

Discover how today's amazing inventions and technologies work while developing your Scratch coding skills! Recreate the technology that lives in robots with code. Learn about sensors, create a robot arm game, program a robot and much more! Each book in the Code: STEM series goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected. Perfect for exploring STEAM and other high-interest topics. Great for readers aged 9 and up.

How to code in Python: GCSE, iGCSE, National 4/5 and Higher

How to code in Python: GCSE, iGCSE, National 4/5 and Higher

Author: Greg Reid Format: Paperback / softback Release Date: 28/02/2020

Ensure every student can become fluent in Python with this highly practical workbook that will guide them through the theory and logic behind coding. Written for 14-16-year olds by a leading Python specialist and teacher, and aligned to curriculum requirements, this essential book will provide 100s of coding examples, puzzles and problems to strengthen computational thinking skills, that can be completed as homework or during class time. Python for Students will: * Provide numerous practice questions and coding problems to perfect the techniques required for GCSE, iGCSE and N4/5 success. * Help students become proficient in computational thinking and problem-solving using Python. * Provide easy-to-follow explanations of concepts and terminology. * Feature plenty of opportunities for self-assessment with solutions to coding problems available online.

Code: STEM: Smart Homes

Code: STEM: Smart Homes

Author: Max Wainewright Format: Paperback / softback Release Date: 13/02/2020

Discover how today's amazing inventions and technologies work while developing your coding skills In Smart Homes, find out about the technology that lives in our homes and buildings. Learn about motion sensors, create burglar alarms for your computer that use sound and motion to detect intruders. Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. Each book assumes readers have reasonable general computer skills. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include a spread introducing Scratch. Teachers have always used ICT across the curriculum and are looking for contexts to teach coding in. Kids that are interested in STEAM and the high-interest topics covered, will be engaged by the opportunity to explore the STEAM concepts creatively with code. Perfect for readers aged 9 and up.

Code: STEM: Transport

Code: STEM: Transport

Author: Max Wainewright Format: Paperback / softback Release Date: 13/02/2020

Discover how today's amazing inventions and technologies work while developing your Scratch coding skills. Recreate the technology that lives in transport technology with code. Learn about self-driving cars, create a hoverboard game, program a drone to deliver a package across a cityscape and much more! Each book in the Code: STEM series goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch. Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.

The World of Artificial Intelligence Pack A of 4

The World of Artificial Intelligence Pack A of 4

Author: Tammy Enz, Alicia Z. Klepeis Format: Paperback / softback Release Date: 06/02/2020

When it comes to Artificial Intelligence (AI), the future is now. Companies such as Amazon and Netflix already suggest things you might like based on your past interactions. Soon a shop might be able to suggest a shirt in your favourite colour when you walk in the door. Cars can brake automatically when they sense a potential accident, and fully self-driving cars are on the horizon. Young readers will learn about up-to-the minute AI, including some of the ethics surrounding AI developments. This high-interest topic will appeal to readers while also connecting to science, technology, engineering, arts and mathematics (STEAM) curriculum topics.