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User interface design & usability

See below for a selection of the latest books from User interface design & usability category. Presented with a red border are the User interface design & usability books that have been lovingly read and reviewed by the experts at Lovereading. With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great User interface design & usability books and those from many more genres to read that will keep you inspired and entertained. And it's all free!

Understanding Interaction

Understanding Interaction

Author: Bert (University of Technology, Sydney, Australia) Bongers Format: Hardback Release Date: 01/01/2021

This book brings together perspectives and knowledge from a wide range of disciplines. It defines and explains what actually happens in the interaction between people and technology as a basis for the design and implementation of better interfaces. The book demystifies technology by placing it in a historical context and relating social and cultural developments to technical advances. It also presents new frameworks, design tools, and techniques from theory to practice.

Mapping Experiences

Mapping Experiences

Author: James Kalbach Format: Paperback / softback Release Date: 30/11/2020

Customers who have inconsistent experiences with products and services are understandably frustrated. But it's worse for companies that can't pinpoint these problems because they're too focused on business processes. This updated book shows your company how to use alignment diagrams to turn valuable customer observations into actionable insight. You'll learn how this unique tool helps you visually map your existing customer experience and envision future solutions. Product and brand managers, marketing specialists, and business owners will discover how experience diagramming can help determine where business goals and customer perspectives intersect. Once you're armed with this data, you can provide users with real value.

Designing Digital Products for Kids

Designing Digital Products for Kids

Author: Rubens Cantuni Format: Paperback / softback Release Date: 11/11/2020

Childhood learning is now more screen-based than ever before, and app developers are flocking in droves to this lucrative and exciting market. The younger generation deserves the best, and growing up in a digital world has made them discerning and demanding customers. Creating a valuable user experience for a child is as complex and involved as when designing a typical app for an adult, if not more, and Designing Digital Products for Kids is here to be your guide. Author and designer Rubens Cantuni recognizes the societal importance of a high-quality and ethical app experience for children. There is room for significant improvement in this space, and Cantuni helps you optimize it. Designing Digital Products for Kids walks hopeful developers through digital product design-including research, concept, design, release, marketing, testing, analyzing, and iterating-all while aiming to build specifically for children. Industry experts and their real-world advice are showcased in this book, along with careful advice for the ethics that go along with this unique market. These tips include complex needs regarding mental development, accessibility, conscious screen time limits, and content sensitivity. Children, parents, and teachers alike are hungry for more thoughtful players in the kids' app space, and Designing Digital Products for Kids is your ticket to successfully developing and educating for the future. What You Will Learn Design platforms specifically for children, to entertain and educate them Work with a complex audience of parents, teachers and kids Understand how different monetization strategies work in this industry and why Who This Book Is ForUser experience designers, UI designers, product owners, teachers and educators, startup founders. The range of topics is so wide that anyone interested or involved in digital products could find something interesting to learn.

Automata and Computability

Automata and Computability

Author: Ganesh Gopalakrishnan Format: Paperback / softback Release Date: 30/09/2020

Automata and Computability is a class-tested textbook which provides a comprehensive and accessible introduction to the theory of automata and computation. The author uses illustrations, engaging examples, and historical remarks to make the material interesting and relevant for students. It incorporates modern/handy ideas, such as derivative-based parsing and a Lambda reducer showing the universality of Lambda calculus. The book also shows how to sculpt automata by making the regular language conversion pipeline available through a simple command interface. A Jupyter notebook will accompany the book to feature code, YouTube videos, and other supplements to assist instructors and students. Features Uses illustrations, engaging examples, and historical remarks to make the material accessible Incorporates modern/handy ideas, such as derivative-based parsing and a Lambda reducer showing the universality of Lambda calculus Shows how to sculpt automata by making the regular language conversion pipeline available through simple command interface Uses a mini functional programming (FP) notation consisting of lambdas, maps, filters, and set comprehension (supported in Python) to convey math through PL constructs that are succinct and resemble math Provides all concepts are encoded in a compact Functional Programming code that will tesselate with Latex markup and Jupyter widgets in a document that will accompany the books. Students can run code effortlessly.

Human Activity Sensing

Human Activity Sensing

Author: Nobuo Kawaguchi Format: Paperback / softback Release Date: 24/09/2020

Activity recognition has emerged as a challenging and high-impact research field, as over the past years smaller and more powerful sensors have been introduced in wide-spread consumer devices. Validation of techniques and algorithms requires large-scale human activity corpuses and improved methods to recognize activities and the contexts in which they occur. This book deals with the challenges of designing valid and reproducible experiments, running large-scale dataset collection campaigns, designing activity and context recognition methods that are robust and adaptive, and evaluating activity recognition systems in the real world with real users.

Learn Human-Computer Interaction

Learn Human-Computer Interaction

Author: Christopher Reid Becker Format: Paperback / softback Release Date: 18/09/2020

Explore fundamentals, strategies, and emerging techniques in the field of human-computer interaction to enhance how users and computers interact Key Features Explore various HCI techniques and methodologies to enhance the user experience Delve into user behavior analytics to solve common and not-so-common challenges faced while designing user interfaces Learn essential principles, techniques and explore the future of HCI Book DescriptionHuman-Computer Interaction (HCI) is a field of study that researches, designs, and develops software solutions that solve human problems. This book will help you understand various aspects of the software development phase, from planning and data gathering through to the design and development of software solutions. The book guides you through implementing methodologies that will help you build robust software. You will perform data gathering, evaluate user data, and execute data analysis and interpretation techniques. You'll also understand why human-centered methodologies are successful in software development, and learn how to build effective software solutions through practical research processes. The book will even show you how to translate your human understanding into software solutions through validation methods and rapid prototyping leading to usability testing. Later, you will understand how to use effective storytelling to convey the key aspects of your software to users. Throughout the book, you will learn the key concepts with the help of historical figures, best practices, and references to common challenges faced in the software industry. By the end of this book, you will be well-versed with HCI strategies and methodologies to design effective user interfaces. What you will learn Become well-versed with HCI and UX concepts Evaluate prototypes to understand data gathering, analysis, and interpretation techniques Execute qualitative and quantitative methods for establishing humans as a feedback loop in the software design process Create human-centered solutions and validate these solutions with the help of quantitative testing methods Move ideas from the research and definition phase into the software solution phase Improve your systems by becoming well-versed with the essential design concepts for creating user interfaces Who this book is forThis book is for software engineers, UX designers, entrepreneurs, or anyone who is just getting started with user interface design and looking to gain a solid understanding of human-computer interaction and UX design. No prior HCI knowledge is required to get started.

Cognitive Modeling for Automated Human Performance Evaluation at Scale

Cognitive Modeling for Automated Human Performance Evaluation at Scale

Author: Haiyue Yuan, Shujun Li, Patrice Rusconi Format: Paperback / softback Release Date: 17/09/2020

Cognitive models and software tools have been widely used for both research and commercial purposes. Although they have proved very useful, there are some limitations preventing large-scale modeling and simulation tasks to be carried out efficiently and effectively. In this book, we aim to provide readers with a systematic overview of state-of-the-art cognitive modeling software tools and applications and an introduction to a new software framework for facilitating large-scale modeling and simulation of human-performance tasks. The authors first review cognitive modeling theories and then present an overview of state-of-the-art software tools for cognitive modeling and simulation. Finally, the book focuses on the new software framework and a research prototype called CogTool+, including how to incorporate behavioral data such as eye-tracking data in modeling and simulation tasks. Typical applications of CogTool+ in HCI and cyber security are given to demonstrate its usefulness.

Smart Automotive Mobility

Smart Automotive Mobility

Author: Gerrit Meixner Format: Hardback Release Date: 17/09/2020

This book focuses on smart results in the field of smart automotive mobility concentrating on (semi-)autonomous cars. The results are based on 5 recently finished public-funded research projects with a budget of over 15 million Euro. Providing insights into the next generation of personalized mobility on the road the authors discuss personalized, adaptive cooperative systems for highly automated cars and how they can be developed in a human-centered way. Furthermore, the book reports on a cooperative driver-vehicle interaction. How can the driver and the vehicle support each other? What are their best skills and how can they benefit from each other? It also gives novel insights on intuitive steering gestures on the steering wheel which initiate maneuvers to be executed by the automation, and to be supervised by, influenced or interrupted by the driver. The book finishes with information on a cooperative laser beam system which improves the communication between the different road participants to optimize the road safety of tomorrow. Smart Automotive Mobility: Reliable Technology for the Mobile Human is an ideal source for researchers, students and practitioners working in the area of intelligent systems for the automotive industry. It gives valuable and condensed information from multi-million Euro research projects funded by the German Federal Ministry of Education and Research.

Computers Helping People with Special Needs

Computers Helping People with Special Needs

Author: Klaus Miesenberger Format: Paperback / softback Release Date: 10/09/2020

The two-volume set LNCS 12376 and 12377 constitutes the refereed proceedings of the 17th International Conference on Computers Helping People with Special Needs, ICCHP 2020, held in Lecco, Italy, in September 2020. The conference was held virtually due to the COVID-19 pandemic. The 104 papers presented were carefully reviewed and selected from 206 submissions. Included also are 13 introductions. The papers are organized in the following topical sections: Part I: user centred design and user participation in inclusive R&D; artificial intelligence, accessible and assistive technologies; XR accessibility - learning from the past, addressing real user needs and the technical architecture for inclusive immersive environments; serious and fun games; large-scale web accessibility observatories; accessible and inclusive digital publishing; AT and accessibility for blind and low vision users; Art Karshmer lectures in access to mathematics, science and engineering; tactile graphics and models for blind people and recognition of shapes by touch; and environmental sensing technologies for visual impairment Part II: accessibility of non-verbal communication: making spatial information accessible to people with disabilities; cognitive disabilities and accessibility - pushing the boundaries of inclusion using digital technologies and accessible eLearning environments; ICT to support inclusive education - universal learning design (ULD); hearing systems and accessories for people with hearing loss; mobile health and mobile rehabilitation for people with disabilities: current state, challenges and opportunities; innovation and implementation in the area of independent mobility through digital technologies; how to improve interaction with a text input system; human movement analysis for the design and evaluation of interactive systems and assistive devices; and service and care provision in assistive environments 12 chapters are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Computers Helping People with Special Needs

Computers Helping People with Special Needs

Author: Klaus Miesenberger Format: Paperback / softback Release Date: 10/09/2020

The two-volume set LNCS 12376 and 12377 constitutes the refereed proceedings of the 17th International Conference on Computers Helping People with Special Needs, ICCHP 2020, held in Lecco, Italy, in September 2020. The conference was held virtually due to the COVID-19 pandemic. The 104 papers presented were carefully reviewed and selected from 206 submissions. Included also are 13 introductions. The papers are organized in the following topical sections: Part I: user centred design and user participation in inclusive R&D; artificial intelligence, accessible and assistive technologies; XR accessibility - learning from the past, addressing real user needs and the technical architecture for inclusive immersive environments; serious and fun games; large-scale web accessibility observatories; accessible and inclusive digital publishing; AT and accessibility for blind and low vision users; Art Karshmer lectures in access to mathematics, science and engineering; tactile graphics and models for blind people and recognition of shapes by touch; and environmental sensing technologies for visual impairment Part II: accessibility of non-verbal communication: making spatial information accessible to people with disabilities; cognitive disabilities and accessibility - pushing the boundaries of inclusion using digital technologies and accessible eLearning environments; ICT to support inclusive education - universal learning design (ULD); hearing systems and accessories for people with hearing loss; mobile health and mobile rehabilitation for people with disabilities: current state, challenges and opportunities; innovation and implementation in the area of independent mobility through digital technologies; how to improve interaction with a text input system; human movement analysis for the design and evaluation of interactive systems and assistive devices; and service and care provision in assistive environments 10 chapters are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Haptics: Science, Technology, Applications

Haptics: Science, Technology, Applications

Author: Ilana Nisky Format: Paperback / softback Release Date: 05/09/2020

This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topical sections on haptic science, haptic technology, and haptic applications. This year's focus is on accessibility.

Computer Interfacing and Automation

Computer Interfacing and Automation

Author: Dr. J. Antony Format: Paperback / softback Release Date: 30/08/2020

Instrumentation and Computer Control course is specially designed to make the scientists and engineers capable of interfacing an experimental setup, automate the setup by computer controls, the book is unique in its treatment of the subject in terms of coverage and approach. The book adopts a learning through doing approach. Each chapter deals with a major topic in computer control system design related to hardware, firmware and software. The chapters proceed as a series of practical experiments -- the reader sets up a simple hardware system, develops and downloads a simple program, and immediately observes and tests the outcome. The book then reflects on the experimental results, evaluating the strengths and weaknesses of the technology or technique introduced, explores how precise the link is between theory and practice, and considers scaling up the applications in the wider context. This is one of a few books that explains how to automate a lab, industry etc., using own proprietary or commercially made instruments using hardware, firmware and software. The book can be used by automation engineers in the industry, physicists working in an experimental setup, embedded system engineers and students who are interested in PC interfacing projects. Every chapter includes all the interfacing buses, hardware firmware and software design. Salient Features Hands-on introduction to the field of microcontroller interfacing, PC interfacing, automation, computer controls, and sensor data acquisition Focuses on fast prototyping of hardware, firmware and software for control and data acquisition Covers all latest basic embedded system concepts, through simple and effective experimentation Gives an understanding of ARM and ATMEL technology and interfacing, and their use in the world's leading technology companies Contains a practical introduction to embedded firmware programming using C++ basics Develops interfacing GUI using Visual Basic, Qt and LabVIEW Introduces: interfacing standards like RS232, GPIB, PLC Modbus, SCADA, CAMAC and VME protocols like http, RPC, SPI etc., and techniques like PID using Ethernet-based embedded web clients the network analysis tool wireshark and interfacing of PLC, VFD, HMI, CAN, ETHERNET, and USB Reference Combines the ARM mbed technology with a simple low cost breadboard approach for simplifying applications All key concepts are covered through simple and effective experimentation