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Computer science

See below for a selection of the latest books from Computer science category. Presented with a red border are the Computer science books that have been lovingly read and reviewed by the experts at Lovereading. With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great Computer science books and those from many more genres to read that will keep you inspired and entertained. And it's all free!

Principles of Business Information Systems 4e

Principles of Business Information Systems 4e

Author: Ralph M. Stair Format: Paperback / softback Release Date: 10/01/2021

Alice and Bob Learn Application Security

Alice and Bob Learn Application Security

Author: Tanya Janca Format: Paperback / softback Release Date: 06/01/2021

Learn application security from the very start, with this comprehensive and approachable guide! Alice and Bob Learn Application Security is an accessible and thorough resource for anyone seeking to incorporate, from the beginning of the System Development Life Cycle, best security practices in software development. This book covers all the basic subjects such as threat modeling and security testing, but also dives deep into more complex and advanced topics for securing modern software systems and architectures. Throughout, the book offers analogies, stories of the characters Alice and Bob, real-life examples, technical explanations and diagrams to ensure maximum clarity of the many abstract and complicated subjects. Topics include: - Secure requirements, design, coding, and deployment - Security Testing (all forms) - Common Pitfalls - Application Security Programs - Securing Modern Applications - Software Developer Security Hygiene Alice and Bob Learn Application Security is perfect for aspiring application security engineers and practicing software developers, as well as software project managers, penetration testers, and chief information security officers who seek to build or improve their application security programs. Alice and Bob Learn Application Security illustrates all the included concepts with easy-to-understand examples and concrete practical applications, furthering the reader's ability to grasp and retain the foundational and advanced topics contained within.

Towards Smart World

Towards Smart World

Author: Lavanya Sharma Format: Hardback Release Date: 02/01/2021

Towards Smart World: Homes to Cities using Internet of Things provides an overview of basic concept from rising of machines and communication to IoT for making the cities smart, real time applications domains, related technologies, and their possible solutions to handle the relevant challenges. This book highlights the utilization of IoT for making the cities smart and its underlying technologies in real time application areas, such as, emergency departments, intelligent traffic systems (ITS), indoor and out-doors securities, automotive industry, environmental monitoring, business entrepreneurship, facial recognition, motion based object detection and many more. Features: It will cover the challenging issues related to sensors, detection and tracking of moving object and solutions to handle relevant challenges. It contains the most recent research analysis in the domain of communications, signal processing and computing sciences for facilitating smart homes, buildings, Environmental conditions and cities It will present the readers with practical approaches and future direction using IoT for smart cities, how it deals with human dynamics the ecosystem, the social objects and their relation. It will describe the latest technological advances in IoT and visual surveillance with their implementations. This book will be an ideal resource for IT professionals, researchers, under or post-graduate students, practitioners, and technology developers who are interested in gaining deeper knowledge and implementing the IoT for smart cities, real time applications areas, technologies, and possible set of solutions to handle relevant challenges.

Quantum Information Processing with Light

Quantum Information Processing with Light

Author: Debabrata Goswami Format: Hardback Release Date: 01/01/2021

This cross-disciplinary field utilizes the strange effects of quantum mechanics to enable information processing and computing that would be impossible on traditional 'classical' computers. The field has developed rapidly over the last few years due in part to its tremendous technological potential. The theoretical foundations of the subject are clearly established and good textbooks are available. However, many experimental directions are under investigation and hardly any book describing them is available on the market. Quantum cryptography, for example, has already evolved to marketable devices. Most of the books on quantum information and/or quantum computing address the important aspect of optical implementation only briefly. This book solves that by focusing on all light-based approaches to quantum computing.

Nature-Inspired Computing

Nature-Inspired Computing

This book provides a comprehensive introduction to nature-inspired computing, with an emphasis on applications to real-life engineering problems. It focuses on bio-inspired algorithms, and includes an introduction to particle swarm optimisation.

Visualizing Health and Healthcare Data Creating Clear and Compelling Visualizations to See how You're Doing

Visualizing Health and Healthcare Data Creating Clear and Compelling Visualizations to See how You're Doing

Author: Katherine Rowell Format: Paperback / softback Release Date: 29/12/2020

The only data visualization book written by and for health and healthcare professionals In health and healthcare, data and information are coming at organizations faster than they can consume and interpret it. Health providers, payers, public health departments, researchers, and health information technology groups know the ability to analyze and communicate this vast array of data in a clear and compelling manner is paramount to success. However, they simply cannot find experienced people with the necessary qualifications. The quickest (and often the only) route to meeting this challenge is to hire smart people and train them. Data Visualization for Health and Healthcare Professionals is a one-of-a-kind book for health and healthcare professionals to learn the best practices of data visualization specific to their field. This book provides a high-level summary of health and healthcare data, an overview of relevant visual intelligence research, strategies and techniques to gather requirements, and instruction on how to build strong teams with the expertise required to create dashboards and reports that people love to use. Clear and detailed explanations of data visualization best practices will help you understand the how and the why. Learn how to build beautiful and useful data products that deliver powerful analytics for the end user Follow along with examples of data visualization best practices, including table and graph design for health and healthcare data Avoid common mistakes in data visualization by learning why they do not work and better ways to display the data Written by a top leader in the field of health and healthcare data visualization, this book is an excellent resource for top management in healthcare, as well as entry-level to experienced data analysts in any health-related organization.

Pattern Language for Game Design

Pattern Language for Game Design

Author: Christopher Barney Format: Hardback Release Date: 28/12/2020

Christopher Barney's Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander's work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander's work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Christopher Barney is an industry veteran, with more than a decade of experience designing and engineering games like Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.

Pattern Language for Game Design

Pattern Language for Game Design

Author: Christopher Barney Format: Paperback / softback Release Date: 28/12/2020

Christopher Barney's Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander's work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander's work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Christopher Barney is an industry veteran, with more than a decade of experience designing and engineering games like Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.

International Symposium on Computer and Information Sciences

International Symposium on Computer and Information Sciences

Author: Erol Gelenbe Format: Hardback Release Date: 18/12/2020

Papers from an October 2002 symposium describe research in areas including algorithms, artificial intelligence, computer graphics, computer networks, databases, evolutionary computation, graph theory, image processing, multimedia technology, software engineering, and software performance engineering

Frontiers in Quantum Computing

Frontiers in Quantum Computing

Author: Luigi Maxmilian Caligiuri Format: Hardback Release Date: 17/12/2020

Quantum Computing is an ever-increasing field of interest both from a conceptual and applied standpoint. Quantum Computing, belonging to the so called Quantum Information Science , is founded on the principles of Quantum Mechanics and Information Science. Quantum Mechanics has radically changed our vision and understanding of the physical reality and has had also an enormous technological and societal impact. On the other hand, the developing of Information Theory, including computer science and communications theory, made possible the information revolution which had a deep impact on our everyday life. Quantum Computing then relates to the possibility to represent, process and manipulate information by using the principles of quantum mechanics. Apart the theoretical importance of quantum computing to further understand the quantum mechanical behavior of physical systems and the physical foundation of information itself at the most elementary level, probably the most interesting feature of Quantum Computing is related to the possibility to design and realize an actual quantum computer which processes information in the form of quantum-bits or qubits. The great interest of scientific community in the realization of such devices mainly concerns the common believe they could be enormously faster than their classical counterparts so allowing their employment in all the applied fields where computational power is a key feature. Furthermore, the study of Quantum Computing, both at the physical and computational level, would be very important for a deeper understanding of the quantum behavior of a very wide range of physical systems including condensed matter, living systems, elementary particles, astrophysical structures and so on. Despite the general theoretical basis of quantum computing are sufficiently understood, the actual realization of a general a purpose and really usable quantum computer has posed great difficulties so far, mainly related to the issue of quantum decoherence , the computational speed and scalability many of which still remain substantially unsolved. This volume doesn't mean to represent a complete or a beginner guide to Quantum Computing but has the aim to present some of its most interesting and fascinating developments in different frontier areas related to both theoretical and applied aspects, such, for example, the possibility to realize a quantum superfast hypercomputing system using water molecules as physical substrate to process, storage and retrieve information; the connection between quantum computers and quantum gravity; the development of an instantaneous quantum computer algorithm ; the realization of a universal quantum computer, of a brain-like quantum supercomputer and many others frontiers topics. The target audience of this book is then composed by scientists and researchers interested in the most advanced theoretical and applied developments of quantum computation and quantum information.

Security and Privacy in the Internet of Things

Security and Privacy in the Internet of Things

Author: Syed (NIT Srinagar) Rameem Zahra Format: Hardback Release Date: 15/12/2020

This book provides a comprehensive study of the security and privacy research advancements in Internet of Things (IoT). The book lays the context for discussion by introducing the vulnerable intrinsic features of IoT. By providing a comprehensive discussion of the vulnerable features, the book highlights the problem areas of IoT related to security and privacy. * Covers all aspects of security * Algorithms, protocols and technologies used in IoT have been explained and the security flaws in them analyzed with solutions * Discusses ways for achieving better access control and trust in the IoT ecosystem * Contributes exhaustive strategic plans to deal with security issues of IoT * Gathers contributions from leading-edge researchers from academia and industry Graduates, researchers, people from the industry and security professionals who want to explore the IoT security field will find this book useful. The book will give an in-depth insight in to what has happened, what new is happening and what opportunities exist in the field.

GPEN GIAC Certified Penetration Tester All-in-One Exam Guide

GPEN GIAC Certified Penetration Tester All-in-One Exam Guide

Author: Raymond Nutting, William MacCormack Format: Paperback / softback Release Date: 11/12/2020

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. This effective study guide provides 100% coverage of every topic on the GPEN GIAC Penetration Tester exam This integrated self-study system prepares candidates for the Global Information Assurance Certification's challenging GIAC Penetration Tester exam, which validates advanced pentesting skills. The book features exam-focused coverage of penetration testing methodologies, legal issues, and best practices. Beyond exam preparation, the book also serves as a valuable on-the-job reference. GPEN GIAC Penetration Tester All-in-One Exam Guide features learning objectives at the beginning of each chapter, exam tips, practice questions, and in-depth explanations. All questions closely match those on the live test in tone, format, and content. You will get pentesting tips, real-world examples, case studies, and best practices drawn from author's experience. *Clearly explains all objectives for the GPEN GIAC Penetration Tester exam*Includes useful tips and tricks informed by the author's experience *Written by an experienced IT security professional