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See below for a selection of the latest books from Macintosh programming category. Presented with a red border are the Macintosh programming books that have been lovingly read and reviewed by the experts at Lovereading. With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great Macintosh programming books and those from many more genres to read that will keep you inspired and entertained. And it's all free!
If you're grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and add features from iOS frameworks. Create, arrange, draw, layer, and animate views that respond to touch Use view controllers to manage multiple screens of interface Master interface classes for scroll views, table views, text, popovers, split views, web views, and controls Dive into frameworks for sound, video, maps, and sensors Access user libraries: music, photos, contacts, and calendar Explore additional topics, including files, networking, and threads
Any developer aiming for a global audience needs to cover a series of requisites for their apps, and one of them is to make them accessible. Just having an app in the App Store is not enough for it to be a global success anymore. More than that, it is arguably our duty as developers to create inclusive apps that anyone can use. Apple provides us with excellent tools for creating accessible apps. However, many developers just don't know about them or think they're difficult to us. This concise guide offers a focused look at breaking those myths and proving that creating accessible apps is very easy, and that it's just as easy to embed accessibility into the development process of your team. You'll have a look at the tools iOS provides. Some, like zoom, button shapes, etc., come integrated in the operating system. Others, like VoiceOver, Larger Accessibility Sizes with Dynamic Types, and Smart Inverted Colours will need extra work to support appropriately. Then go from the basics of giving meaningful accessibility labels to UI components, so VoiceOver can read them, to making your UI support extremely large font sizes so anyone can read our app. And you'll find out how to build accessible apps with real world examples. Accessibility is the right thing to do and will help your app find wider success. What You'll Learn Explore the fundamentals of accessibility Create a good VoiceOver experience Incorporate Inverted Colours effectively Test accessibility features for optimization and function Who This Book Is For iOS developers wanting to add accessibility features to their apps and any other member in a mobile development team-from Product Managers to Business Analysts or QAs-who would like to incorporate or work with accessibility features.
iOS Programming: The Big Nerd Ranch Guide leads readers through the essential concepts, tools, and techniques for developing iOS applications. After completing this book, they will have the know-how and the confidence needed to tackle iOS projects of their own. Based on Big Nerd Ranch's popular iOS training and its well-tested materials and methodology, this bestselling guide teaches iOS concepts and coding in tandem. The result is instruction that is relevant and useful. Throughout the book, the authors explain what's important and share their insights into the larger context of the iOS platform. Students get a real understanding of how iOS development works, the many features that are available, and when and where to apply what they have learned.
Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 10 IDE, Cocoa Touch, and the latest version of Apple's acclaimed programming language, Swift 5. With this thoroughly updated guide, you'll learn the Swift language, understand Apple's Xcode development tools, and discover the Cocoa framework. Explore Swift's object-oriented concepts Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the lifecycle of an Xcode project Learn how nibs are loaded Understand Cocoa's event-driven design Communicate with C and Objective-C Once you master the fundamentals, you'll be ready to tackle the details of iOS app development with author Matt Neuburg's companion guide, Programming iOS 13.
Leverage the best techniques provided by Apple to build apps with maximum privacy for your users. This book explores not only the how-to steps for implementing privacy in your apps, but also answers workflow questions about what information you actually need.Do you need full access to a device's contacts? Do you need to have location services enabled in the background constantly? This book explains how to selectively enable services and how to make apps that can continue to function even when the user refuses to share data. Understanding the needs of your users and the expectations of Apple in reviewing your app will make better apps. You'll see how to ensure that you make it through the App Store review quickly and without the need to go back and develop privacy protocols that should have been in place to begin with. Not only is developing with privacy in mind good from a moral standpoint, but it also helps you create leaner apps that set themselves up for less potential data breaches and issues later on in distribution. While a basic understanding of app creation is expected, no deep understanding of Cocoa(Touch) or Swift will be required as code will point to the Apple Documentation. What You'll Learn Important APIs and how they affect privacy Work with the camera, Siri, maps, and other common iOS services and hardware Effectively allow notifications and advertising without affecting privacy Who This Book Is For App builders interested in creating apps that respects their user's privacy. Users willing to learn about the technicalities behind apps that respect or not their privacy
Stay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. This book, fully updated for Swift 5, is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven't programmed since school. Many people have a difficult time believing they can learn to write iOS apps. Swift 5 for Absolute Beginners will show you how to do so. You'll learn Object-Oriented Programming (OOP) and be introduced to User Interface (UI) design following Apple's Human Interface Guidelines (HIG) using storyboards and the Model-View-Controller (MVC) pattern before moving on to write your own iPhone and Apple Watch apps from scratch. What You'll Learn Work with Swift classes, properties, and functions Examine proper User Interface (UI) and User Experience (UX) design Understand Swift data types: integers, floats, strings, and booleans Use Swift data collections: arrays and dictionaries Review Boolean logic, comparing data, and flow control Use the Xcode debugger to troubleshoot problems with your apps Store data in local app preferences and Core Data databases Who This Book Is For Anyone who wants to learn to develop apps for the Mac, iPhone, iPad, and Apple Watch using the Swift programming language. No previous programming experience is necessary.
If you've already learned the basics of Swift and iOS programming, it's time to take your skills to the next level. In this follow up work to the best-selling Beginning iPhone Development with Swift, you'll learn tips for organizing and debugging Swift code, using multi-threaded programming with Grand Central Dispatch, passing data between view controllers, and designing apps for multiple languages. You'll also see how to play audio and video files, access the camera and save pictures to the Photos library, use location services to pinpoint your position on a map, display web pages, and create animation to spice up any user interface. Finally, you'll learn how to use Apple's advanced frameworks for machine learning, facial and text recognition, and creating augmented reality apps. Pro iPhone Development with Swift 5 provides insightful instruction on how to improve your existing apps or create powerful new iOS apps using the latest version of the Swift programming language. What You Will Learn Save and retrieve data when apps close or get pushed in the background Recognize speech with Apple's advanced frameworks Create augmented reality apps Understand spoken commands with Siri Who This Book is For Aspiring iOS app developers familiar with the Apple Swift programming language and/or the iOS SDK, but ready to move to the next level.
Rise above the basics of Xcode app development to implement tools like Share buttons and activity view controllers to share document content including parts of documents with other users and with other devices. This book fills the gap so that developers with even a fundamental knowledge of iOS and Swift can implement document creation, saving, and sharing in their apps. Since the launch of iPhone in 2007, users and developers have struggled with the fact that the file system is hidden. Fortunately the Files app in iOS 11 now offers this feature and it is supported by Apple apps such as Numbers, Pages, and Keynote as well as by the few third-party apps that support documents. By using the standard formats described in this book, you can make your app's data shareable to and from other apps like Numbers, Pages, and Word. Files also provides an interface to tools such as Dropbox and iCloud so that users can open and modify documents in them. If you combine standard formats such as .doc, .docx, .jpeg, and .jpg with Dropbox and eMail, you have a simple way to implement and use cross-platform sharing to Macs, PCs, and Android devices. Implementing iOS and macOS Documents with the Files App provides the combination of skills developers need to build these types of apps-working with files and constructing documents. What You'll Learn Add Document Support to Your Apps Share your documents with iCloud and Apple IDs across your Mac and iOS devices Use standard formats from .doc, .docx, .png, and .jpeg both for input and output Manage and organize documents Who This Book Is For Developers with a basic knowledge of app development and Swift. You should already know how to use Xcode to create an app. Knowledge of basic Swift syntax is recommended. The book can also be a useful overview and guide to managers who are trying to decide how to convert legacy document-based systems to apps.
Implement machine learning models in your iOS applications. This short work begins by reviewing the primary principals of machine learning and then moves on to discussing more advanced topics, such as CoreML, the framework used to enable machine learning tasks in Apple products. Many applications on iPhone use machine learning: Siri to serve voice-based requests, the Photos app for facial recognition, and Facebook to suggest which people that might be in a photo. You'll review how these types of machine learning tasks are implemented and performed so that you can use them in your own apps. Beginning Machine Learning in iOS is your guide to putting machine learning to work in your iOS applications. What You'll Learn Understand the CoreML components Train custom models Implement GPU processing for better computation efficiency Enable machine learning in your application Who This Book Is For Novice developers and programmers who wish to implement machine learning in their iOS applications and those who want to learn the fundamentals about machine learning.
Are you an iOS developer, looking forward to your next career move? Or are you interviewing for positions at your company or start-up? Either way, this book provides the right questions and answers to help you in the review process. If you are an interviewer, this book can guide you on which questions are the most useful to ask to find the perfect candidate. Generic interview questions found online are repetitive and often unrelated to the day-to-day tasks of an iOS developer. If you are looking to hire a professional programmer you should consider more advanced questions about architecture, patterns or frameworks such as those included in this book. All questions are answered clearly and comprehensively and each one is categorized and reviewed by some of the top iOS engineers worldwide. Some of the questions provide quick follow-ups, which might make the difference between a good enough answer and a stellar one. Questions are divided into three different levels, so whether you are a beginner or an advanced iOS developer, this book will help you to land your dream iOS development Job! What You'll Learn Answer interview questions flawlessly with just the right response to convey your skillset Practice interviews to make yourself more comfortable during the process Discover what sets a generic coder and an experienced iOS developer apart Who This Book Is For Experienced iOS developers seeking a new employer or promotion within their current company. It also serves as a great tool for someone in human resources or another hiring position trying to identify the right candidate for an iOS development position.
Learn how to build apps using Apple's native APIs for the Internet of Things, including the Apple Watch, HomeKit, and Apple Pay. You'll also see how to interface with popular third-party hardware such as the Raspberry Pi, Arduino, and the FitBit family of devices.Program the Internet of Things with Swift and iOS is an update to the previous version and includes all new Swift 4 code. This book is a detailed tutorial that provides a detailed how and why for each topic, explaining Apple-specific design patterns as they come up and pulling lessons from other popular apps. To help you getting up and running quickly, each chapter is framed within a working project, allowing you to use the sample code directly in your apps. The Internet of Things is not limited to Apple devices alone, so this book also explains how to interface with popular third-party hardware devices, such as the Fitbit and Raspberry Pi, and generic interfaces, like Restful API's and HTTPS. You'll also review new API's like Face ID and new design considerations, and look more closely at SSL and how to make IoT connected apps more resistant to hackers. The coverage of Apple Watch has been expanded as well. The Internet of Things is waiting - be a part of it! What You'll Learn Use Apple's native IoT Frameworks, such as HealthKit, HomeKit, and FaceID Interact with popular third-party hardware, such as the Raspberry Pi, Arduino, and FitBit Work with real projects to develop skills based in experience Make a smarter IoT with SiriKit and CoreML Who This Book Is For The primary audience for this book are readers who have a grasp of the basics of iOS development and are looking to improve their Internet of Things-specific skills. Intermediate to Advanced level. The secondary audience would be business decision makers (managers, business analysts, executives) who are looking to gain a rough understanding of what is involved in Internet of Things development for iOS.
Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You'll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you'll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you'll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly. ARKit is Apple's software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device's camera. What You'll Learn Access the camera Use ARKit's hit testing for tracked geometry Apply and combine real world and virtual physics Who This Book Is For Programmers familiar with the basics of Swift programming who want to dive into developing iOS applications with Swift.