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Educational equipment & technology, computer-aided learning (CAL)

See below for a selection of the latest books from Educational equipment & technology, computer-aided learning (CAL) category. Presented with a red border are the Educational equipment & technology, computer-aided learning (CAL) books that have been lovingly read and reviewed by the experts at Lovereading. With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great Educational equipment & technology, computer-aided learning (CAL) books and those from many more genres to read that will keep you inspired and entertained. And it's all free!

Ethics for Educational Technology and Instructional Design

Ethics for Educational Technology and Instructional Design

Author: Stephanie L. (University of Virginia, USA) Moore Format: Hardback Release Date: 01/01/2021

We are beginning to learn that the success of educational technologies lies less in the technologies themselves than in our ability to engage in thoughtful, ethical design around the system into which we are introducing innovations. As a result, the interactions between technology and social systems must be more carefully considered. Ethics for Educational Technology and Instructional Design approaches those considerations through an applied ethics lens, providing a practical guide for students, researchers, and professionals to learn how to intentionally achieve desired results and safeguard against undesirable results. This innovative new book provides: Original contributions from leading experts in the field that explain particularly complex or difficult concepts Case studies that give practitioners & students examples of real world applications Instructor and Student Resources via a companion website To situate ethics as a design activity, Moore provides a model for thinking about ethics in educational technology in an applied, practical manner and how it relates to the instructional design process. This book is an essential addition to the practitioner or researcher's library, as well as a valuable textbook for graduate courses on ethics in educational technology, e-learning, and instructional design.

Ethics for Educational Technology and Instructional Design

Ethics for Educational Technology and Instructional Design

Author: Stephanie L. (University of Virginia, USA) Moore Format: Paperback / softback Release Date: 01/01/2021

We are beginning to learn that the success of educational technologies lies less in the technologies themselves than in our ability to engage in thoughtful, ethical design around the system into which we are introducing innovations. As a result, the interactions between technology and social systems must be more carefully considered. Ethics for Educational Technology and Instructional Design approaches those considerations through an applied ethics lens, providing a practical guide for students, researchers, and professionals to learn how to intentionally achieve desired results and safeguard against undesirable results. This innovative new book provides: Original contributions from leading experts in the field that explain particularly complex or difficult concepts Case studies that give practitioners & students examples of real world applications Instructor and Student Resources via a companion website To situate ethics as a design activity, Moore provides a model for thinking about ethics in educational technology in an applied, practical manner and how it relates to the instructional design process. This book is an essential addition to the practitioner or researcher's library, as well as a valuable textbook for graduate courses on ethics in educational technology, e-learning, and instructional design.

Building Blocks for Game Design and Learning

Building Blocks for Game Design and Learning

Author: Casper (Northeastern University, USA) Harteveld Format: Paperback / softback Release Date: 01/01/2021

As scholars increasingly recognize the utility of digital games as tools for learning, there is a growing need for knowledge in two related areas: first, how do players learn from games and second, what specific design techniques ensure meaningful learning outcomes for the player? In Building Blocks for Game Design and Learning, Casper Harteveld relates existing learning theories to best practices in game design, exploring how each of the three views of knowing-behaviorist, cognitivist, and situative-illuminate the process of learning through gaming. To these established theories he adds a fourth, design-based perspective that builds upon Christopher Alexander's theory of pattern languages, wherein learning takes place through specific game mechanisms or gamelets. By describing these building blocks that facilitate learning, Harteveld identifies a number of practical techniques for game designers but also elucidates implications for curriculum development more generally, making this book relevant for game designers, educators, and scholars alike.

Building Blocks for Game Design and Learning

Building Blocks for Game Design and Learning

Author: Casper (Northeastern University, USA) Harteveld Format: Hardback Release Date: 01/01/2021

As scholars increasingly recognize the utility of digital games as tools for learning, there is a growing need for knowledge in two related areas: first, how do players learn from games and second, what specific design techniques ensure meaningful learning outcomes for the player? In Building Blocks for Game Design and Learning, Casper Harteveld relates existing learning theories to best practices in game design, exploring how each of the three views of knowing-behaviorist, cognitivist, and situative-illuminate the process of learning through gaming. To these established theories he adds a fourth, design-based perspective that builds upon Christopher Alexander's theory of pattern languages, wherein learning takes place through specific game mechanisms or gamelets. By describing these building blocks that facilitate learning, Harteveld identifies a number of practical techniques for game designers but also elucidates implications for curriculum development more generally, making this book relevant for game designers, educators, and scholars alike.

The Immersive Classroom

The Immersive Classroom

Author: Jaime Donally Format: Paperback / softback Release Date: 30/11/2020

In Learning Transported, Jaime Donally introduced teachers to augmented, virtual and mixed realities, establishing a foundation for any classroom teacher to incorporate immersive tech into the curriculum. But educators are not limited to using a single tool for a specific task. This is where The Immersive Classroom comes in. Our classrooms are full of individuals who learn in diverse ways, and educators need creative teaching approaches to enrich learning for struggling students. When applied effectively, immersive technology in teaching can target students' interest, provide flexibility for a range of skill levels and empower students' choice in their learning. This book will highlight the possibilities of immersive technology to make a greater impact and reach all student populations. With this book, readers will gain insights into customizing tools through app hacking and app smashing, and discover how pushing the use of augmented reality (AR) and virtual reality (VR) tools beyond their intended purpose can maximize their benefits, helping meet the needs of all students.

Adventures in Authentic Learning

Adventures in Authentic Learning

Author: Kristin Harrington Format: Paperback / softback Release Date: 30/11/2020

This insider's guide from a seasoned technology coach provides classroom teachers with ideas and strategies to help students develop real-world projects to support authentic learning. Not every teacher has a dedicated coach who can support them in the classroom. Even those who do can benefit from additional ideas and support from a seasoned coach. Written by an experienced instructional technologist, this book is designed to help fill this role, showing teachers how to empower students to take charge of their own learning and provide creative and authentic opportunities for students to demonstrate their knowledge through projects. With this book, teachers will get the guidance they need to help students engage in learning experiences that allow them to reflect on their level of knowledge and what they need to learn, while exploring topics that correspond with their interests. Instead of providing text-based slideshow presentations that students read off a screen, teachers will learn to guide students in creating tutorial videos, providing peer reviews, curating their own resources and participating in debates. The book: Shows how to take the fear out of edtech projects and presentations, while helping educators solve the problem of finding time to develop and manage authentic projects. Offers a blueprint for implementing high-quality strategies and lesson ideas in classes, with a plethora of practical resources to inspire students. Demonstrates the importance of pedagogy before tech, with some activities highlighting a blend of hands-on learning and technology. Aligns projects to the ISTE Standards, providing a road map for creating valuable opportunities to help students become successful lifelong learners. Includes at least three thematically linked projects in every chapter, as well as examples from other educators who are modeling the ideas in the book. For those just beginning to implement projects in their classroom, this book provides a framework for getting started. For those who have been incorporating student projects successfully for years, this book provides fresh ideas and strategies to help students further develop as creative communicators.

Disabled Children and Digital Technologies

Disabled Children and Digital Technologies

Author: Dr Sue (Lancaster University, UK) Cranmer Format: Hardback Release Date: 26/11/2020

There is much evidence to show that digital technologies greatly impact children's lives through the use of computers, laptops and mobile devices. Children's uses of digital technologies are, therefore, currently of huge concern to academics, teachers and parents. Disabled Children and Digital Technologies investigates disabled children's learning with digital technologies within the context of inclusive education. Sue Cranmer explores the potential benefits of using digital technologies to support disabled children's learning whilst recognising that these technologies also have the potential to act as a barrier to inclusion. Cranmer provides a critical overview of how digital technologies are being used in contemporary classrooms for learning. The book includes detailed analysis of a recent study carried out with disabled children with visual impairments aged between 13 - 17 years old in mainstream secondary schools. The chapters consider the use of digital technologies in relation to access, engagement, attitudes, and skills, including safety and risk. These perspectives are complemented by interviews with teachers to explore how digital technologies can support disabled children's learning and inclusion in mainstream settings more effectively.

Thriving as an Online K-12 Educator

Thriving as an Online K-12 Educator

Author: Jody Peerless Green Format: Paperback / softback Release Date: 02/11/2020

Thriving as an Online K-12 Educator is the perfect all-in-one guide to taking your K-12 class online. We know, now more than ever, that teachers have not been equally or systematically trained and resourced to make a sudden transition to online or blended instruction. This concise, accessible book collects time-tested strategies and fresh perspectives from experienced educators to help you smooth out even the most abrupt shift to technology-enhanced teaching and learning. With these insights into institutional supports, effective digital tools, equitable practice, social-emotional considerations, and beyond, you will be better prepared than ever to help your students thrive in online and blended learning environments.

Thriving as an Online K-12 Educator

Thriving as an Online K-12 Educator

Author: Jody Peerless Green Format: Hardback Release Date: 02/11/2020

Thriving as an Online K-12 Educator is the perfect all-in-one guide to taking your K-12 class online. We know, now more than ever, that teachers have not been equally or systematically trained and resourced to make a sudden transition to online or blended instruction. This concise, accessible book collects time-tested strategies and fresh perspectives from experienced educators to help you smooth out even the most abrupt shift to technology-enhanced teaching and learning. With these insights into institutional supports, effective digital tools, equitable practice, social-emotional considerations, and beyond, you will be better prepared than ever to help your students thrive in online and blended learning environments.

Bilingual Preschool

Bilingual Preschool

Author: Sara Jordan Format: Mixed media product Release Date: 30/10/2020

The Media-Savvy Middle School Classroom

The Media-Savvy Middle School Classroom

Author: Susan Brooks-Young Format: Paperback / softback Release Date: 20/10/2020

The Media-Savvy Middle School Classroom is a practical guide for teachers of Grades 5-8 who want to help their students achieve mastery of media literacy skills. Today's fake news, alternative facts, and digital manipulations are compromising the critical thinking and well-being of middle grade learners already going through significant personal changes. This actionable book prepares teachers to help their students become informed consumers of online resources. Spanning correct source use, personal versus expert opinions, deliberate disinformation, social media, and more, these ready-to-use activities can be integrated directly into existing language arts and mathematics lesson plans.

The Media-Savvy Middle School Classroom

The Media-Savvy Middle School Classroom

Author: Susan Brooks-Young Format: Hardback Release Date: 20/10/2020

The Media-Savvy Middle School Classroom is a practical guide for teachers of Grades 5-8 who want to help their students achieve mastery of media literacy skills. Today's fake news, alternative facts, and digital manipulations are compromising the critical thinking and well-being of middle grade learners already going through significant personal changes. This actionable book prepares teachers to help their students become informed consumers of online resources. Spanning correct source use, personal versus expert opinions, deliberate disinformation, social media, and more, these ready-to-use activities can be integrated directly into existing language arts and mathematics lesson plans.