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Next Generation Computer Animation Techniques

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Next Generation Computer Animation Techniques Synopsis

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held  in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured  according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.

About This Edition

ISBN: 9783319694863
Publication date: 1st November 2017
Author: Jian Chang
Publisher: Springer International Publishing AG
Format: Paperback
Pagination: 249 pages
Series: Lecture Notes in Computer Science
Genres: Graphics programming
Digital animation