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HCI in Games

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HCI in Games Synopsis

This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process. The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games. *The conference was held virtually due to the COVID-19 pandemic.

About This Edition

ISBN: 9783030501631
Publication date: 13th June 2020
Author: Xiaowen Fang
Publisher: Springer Nature Switzerland AG
Format: Paperback
Pagination: 534 pages
Series: Lecture Notes in Computer Science
Genres: Applied computing
Human–computer interaction
Computer vision
Artificial intelligence
Computer applications in the social and behavioural sciences
Educational equipment and technology, computer-aided learning (CAL)