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AI Techniques for Game Programming by Mat Buckland, Mark Collins
  

AI Techniques for Game Programming

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RRP £86.69

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Synopsis

AI Techniques for Game Programming by Mat Buckland, Mark Collins

AI Techniques for Game Programming takes the difficult topics of Genetic Algorithms and Neural Networks, explaining them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter will take you through the theory a step at a time using fun, practical examples - providing you with all the knowledge you require to start incorporating these esoteric techniques into your own games and applications. After a whirlwind tour of Windows programming - for those readers who require a refresher - you will learn how to use genetic algorithms for optimization, path-finding and evolving control sequences for your game agents. After learning the basics of neural networks, AI Techniques for Game Programming will demonstrate how you can evolve neural motion controllers for your game agents, and how neural networks may be applied to obstacle avoidance and map exploration. You will learn about backpropagation and pattern recognition and discover how to train a network to recognize mouse gestures. Finally the book explains state-of-the-art techniques for creating neural networks with dynamic topologies.Each chapter is complimented by well commented source code and most provide fun exercises and problems for you to practice your newfound knowledge.

Reviews

Game programming is without a doubt the most intellectually challenging field of computer science in the world. However, we would be fooling ourselves if we said that we are 'serious
people

! Writing (and reading) a game programming book, should be an exciting adventure for both the author and the reader. Andre LaMothe, Series Editor


About the Author

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Book Info

Publication date

14th October 2002

Author

Mat Buckland, Mark Collins

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Publisher

Premier Press an imprint of Cengage Learning, Inc

Format

Mixed media product
Contains Paperback and CD-ROM
480 pages

Categories

Computer programming / software development
Computer games / online games: strategy guides

ISBN

9781931841085

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