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There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3D component of DirectX only, leaving readers without a complete understanding of DirectX. In order to fully understand DirectX and the game programming process, readers need examples that build on previous chapters to guide them through to the completion of a playable game. Beginning DirectX 9 does just that. Readers should have basic understanding of 3D math and C++. With this rudimentary experience, Beginning DirextX 9 enables readers to create a playable game using easy-to-understand examples.
|Publication date:||1st May 2004|
|Publisher:||Premier Press an imprint of Cengage Learning, Inc|
|Format:||Mixed media product|
Wendy Jones devoted herself to computers the first time her eyes befell an Apple IIe in elementary school. From that point on, she spent every free moment learning BASIC and graphics programming, sketching out her ideas on graph paper to type in later. Other computer languages followed, including Pascal, C, C#, and C++. As Wendy's career in computers took off, she branched out, teaching herself Windows programming and then jumping into the dot-com world for a bit. Although Internet companies provided a challenge, they didn't provide fulfillment, so Wendy started expanding her programming skills to games, devoting any extra energy ...More About Wendy Jones