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Beginning DirectX 9

by Wendy Jones

Beginning DirectX 9 Synopsis

There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3D component of DirectX only, leaving readers without a complete understanding of DirectX. In order to fully understand DirectX and the game programming process, readers need examples that build on previous chapters to guide them through to the completion of a playable game. Beginning DirectX 9 does just that. Readers should have basic understanding of 3D math and C++. With this rudimentary experience, Beginning DirextX 9 enables readers to create a playable game using easy-to-understand examples.

Beginning DirectX 9 Press Reviews

Introduction PART 1: Getting Down to the Basics 1. The What, Why, and How of DirectX 2. Your First DirectX Program 3. Surfaces, Sprites, and Salmon PART 2: It's a 3D World After All 4. 3D Primer 5. Matrices, Transforms, and Rotations 6. Vertex Colors, Texture Mapping, and 3D Lighting 7. Meshes 8. Point Sprites, Particles, and Pyrotechnics PART 3: Additional Needs 9: Using DirectInput 10. DirectSound 11. The Final Project Appendix A: Answers to End-of-Chapter Exercises Appendix B: Using the CD-ROM

Book Information

ISBN: 9781592003495
Publication date: 1st May 2004
Author: Wendy Jones
Publisher: Premier Press an imprint of Cengage Learning, Inc
Format: Mixed media product
Pagination: 352 pages
Categories: Digital lifestyle,

About Wendy Jones

Wendy Jones devoted herself to computers the first time her eyes befell an Apple IIe in elementary school. From that point on, she spent every free moment learning BASIC and graphics programming, sketching out her ideas on graph paper to type in later. Other computer languages followed, including Pascal, C, C#, and C++. As Wendy's career in computers took off, she branched out, teaching herself Windows programming and then jumping into the dot-com world for a bit. Although Internet companies provided a challenge, they didn't provide fulfillment, so Wendy started expanding her programming skills to games, devoting any extra energy ...

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