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Design and Implementation of 3D Graphics Systems

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Design and Implementation of 3D Graphics Systems Synopsis

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book‘s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

About This Edition

ISBN: 9781138428058
Publication date: 25th August 2017
Author: Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa
Publisher: CRC Press an imprint of Taylor & Francis Ltd
Format: Hardback
Pagination: 352 pages
Genres: Games development and programming