10% off all books and free delivery over £40
Buy from our bookstore and 25% of the cover price will be given to a school of your choice to buy more books. *15% of eBooks.

Game Cultures: Computer Games as New Media

View All Editions

The selected edition of this book is not available to buy right now.
Add To Wishlist
Write A Review

About

Game Cultures: Computer Games as New Media Synopsis

This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics of power in relation to both the production and consumption of computer games This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.

About This Edition

ISBN: 9780335213573
Publication date: 16th May 2006
Author: Jon Dovey, Helen Kennedy
Publisher: Open University Press
Format: Paperback
Pagination: 184 pages
Genres: Society and culture: general
Material culture