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Digital Ground Architecture, Pervasive Computing, and Environmental Knowing by Malcolm (University of Michigan) McCullough
  

Digital Ground Architecture, Pervasive Computing, and Environmental Knowing

Part of the Digital Ground Series

Synopsis

Digital Ground Architecture, Pervasive Computing, and Environmental Knowing by Malcolm (University of Michigan) McCullough

A theory of place for interaction design. Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation.Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of digital ground expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that environmental knowing is a process that technology may serve and not erode.Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, Expectations, explores our technological predispositions -- many of which ( situated interactions ) arise from our embodiment in architectural settings. Part II, Technologies, discusses hardware, software, and applications, including embedded technology ( bashing the desktop ), and building technology genres around life situations. Part III, Practices, argues for design as a liberal art, seeing interactivity as a cultural -- not only technological -- challenge and a practical notion of place as essential. Part IV, Epilogue, acknowledges the epochal changes occurring today, and argues for the role of digital ground in the necessary adaptation.

Reviews

...[A] way to think about how we might intelligently respond to the computer kudzu without letting it take over the garden. -- Michael J. Crosbie * Architectural Record *


About the Author

Malcolm McCullough is Professor of Architecture at Taubman College, the University of Michigan. He is the author of Abstracting Craft: The Practiced Digital Hand and Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing, both published by the MIT Press.

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Book Info

Publication date

23rd September 2005

Author

Malcolm (University of Michigan) McCullough

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Publisher

MIT Press an imprint of MIT Press Ltd

Format

Paperback
290 pages

Categories

Architectural structure & design
Theory of architecture
Computer-aided design (CAD)

ISBN

9780262633277

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