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Clive Gifford is an award-winning author who has written hundreds of articles and over 80 non-fiction books. For Kingfisher, Clive's titles include Football - The ultimate guide to the beautiful game, Football Skills, Olympics, 10 Explorers Who Changed the World, How the World Works and Think Again! He has received commendations from the Smithsonian Museum in the US and received a Times Educational Supplement Information Book of the Year award. A life-long supporter of the London team Queens Park Rangers, he has also been a football coach and contributed to various football fanzines. Clive lives in Manchester.
An absolute must for every early teenager. Fun, interesting and useful the author has compiled a great list of things to be sure to do before those early care free days â€“ the childish wonder of innocence â€“ are over and before your entire attention span becomes taken up with worrying about the opposite sex.
Are you well prepared for the kick off. Do you think you know it all? Through the 1000 plus questions you can test yourself and find out if you really do have all the answers at your finger tips. After a few easy questions just as a bit if a warm up, there are literary hundreds of medium and difficult questions to tax your brain and test your knowledge. Fun for all and useful for turning anyone and everyone into an instant expert.
Computing and Coding in the Real World looks at applied coding and the computation hidden in the world that surrounds us. Readers will learn how things work, from scanners at supermarket checkouts to 3D printers. Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for coders today. Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS. Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design
Great Games and Amazing Animation encourages readers to imagine and design their own computer games, including mazes, Pong and Space Invaders! It will take them through all of the creative steps involved, from initial idea to designing characters and learning the types of code that are used to bring these games to life. Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for animators and games developers today. Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS. Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Computing and Coding in the Real World; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design
This book is backwards! It starts at the end, ends at the beginning and travels back in history to show you what life was like before major inventions and discoveries. Step into a time before smartphones, television, cars or even the toilet; then learn about the major invention or discovery that changed the world. Explore bright, detailed, humorous scenes from different eras that will spark discussion and make you think about what life was like in history. Learn about the clever inventors, the accidental discoveries and how people managed without the everyday things that we take for granted. Detailed, humorous scenes of different eras to explore Key topics of science, technology and inventions
Maths + history + jokes - boring bits = A Quick History of Maths. This book begins around 43,000 years ago with a notched baboon leg, the Lebombo bone (the very first mathematical object in the world) and rushes us past Hindu numerals and the invention of zero, via Pythagoras, Pascal and probability, right up to the present day, with big dataand the maths that rules our digital lives. Geometri-cool! You will discover: How to count on your fingers (there are more ways than you might think!) Why we have 60 seconds in a minute (hint: it's to do with the ancient Babylonians) How to count like an Egyptian (using hieroglyphs) Why it's hip to be square using square numbers A Pythagorean party trick The naked truth of Archimedes' bath time mathematics How to do matha-magic with magic squares ...and much more. In chronological order from pre-history to present day, this is the story of maths itself. It's 43,000 years of human mathematical endeavor squeezed into one book for your reading pleasure. Illustrated with funny cartoons and packed with fascinating facts, you'll be laughing and learning how to be a better mathematician at the same time!
Strap in for a rip-roaring ride through the history of the universe, starting with the Big Bang, and bringing us right up to present day. What was the universe like when it was a few seconds old? How had it changed by its millionth birthday? And when did time even start, for that matter?! The story of the last 13.8 billion years in one handy volume, you can read about the start of stars, the growth of galaxies and the production of planets. Plus, there are some great dad jokes. Hold on tight... Read the story of how the universe developed, and discover: In the beginning there was... what exactly? What was the beginning of the universe actually like? Some suns have just got that star quality... but which stars are really hot stuff? Who's who in the galactic zoo?There are several different types of galaxy in the universe. How do they form? The tragic death of the star - how do stars die, and why? What's blacker than black... a black hole! Peek into the future - what will the universe be like in the next few billion years? How do we even know this stuff? Read about the scientists who are figuring it all out. Packed with fun cartoons and facts, A Quick History of the Universe tackles the biggest topic in the universe - literally - in chronological order. Before you know it, you'll be an expert on the history of space, the universe and everything.
Discover everything you need to know about football with this fully updated edition of The Football Encyclopedia. Including a pull-out EURO 2020 wallchart to fill in as the tournament progresses, this in-depth book is the ultimate guide to football around the world. It's packed with pictures and profiles of the world's most skillful players - old and new - from Luka Modric and Lucy Bronze to Neymar and Cristiano Ronaldo, and many more. Over 40 of the best international and national teams to have lit up the game are covered in detail, including the US Women's National Team, France, Brazil, Manchester United and Barcelona. All the drama of the 'beautiful game' is fully analyzed with all-action photos and digital artworks that recreate famous moves and goals, while each chapter includes links to websites, providing a valuable access point to databases of players, international results, all the major tournaments, and club histories. Includes in-depth coverage of every aspect of football, including rules and skills; fans and the media; managers and tactics. Packed with the latest statistics from around the globe, this is a superbly detailed reference book for all the family.
Packed full of facts this wonderfully illustrated book measures and compares everything from animals, space and dinosaurs to machines, sports and people, and will captivate children - and parents too! Did you know that a blue whale weighs about as much as 20 T-Rex dinosaurs? Or that a guinea pig is 70% water? This exciting picture book is full of these and many more fascinating fact nuggets. Turn the pages and compare the fastest machines, the tallest buildings, the biggest animals, the world's highest fliers and much, much more. You can trace the journey lines to discover which animal travels furthest, read the clues to match the fossil print to the dinosaur, or count up the construction workers to see how many humans it takes to measure the height of a mighty tunnelling machine. Using striking visual comparisons, quiz questions and bite-sized facts, this book, aimed at children aged 5 and older, builds maths skills and helps readers develop their understanding of the world around them. Children will be amazed at what they discover in My First Book of Comparisons and will have plenty of unforgettable facts to dazzle their friends and family with. For readers who can't get enough and older readers aged 8 and up, why not try The Book of Comparisons for even more mind-melting facts and incredible illustrations to pour over.
From the FIFA World Cup and UEFA European Championships to the record-breakers of Serie A, the Bundesliga and the Premier League, football's record-breaking stars are here. This book is packed with thousands of eye-popping stats about incredible trophy-winning teams and legendary goalscorers from around the globe, and contains all the need-to-know facts and figures from the 2018-19 season and the 2019 UEFA Nations League Finals. The ultimate football facts and records book for kids aged 8+.
The monster trucks are back and they're still big, just like kids love them. Monster Trucks is an in-your-face book about the eye-popping behemoths that attract more than four million Monster Jam fans every year to sold-out stadiums around the world, including the UK (Manchester, Coventry, Cardiff) and Europe. Superfans dress up in the painted designs of their hero truck, pack the seats, and add to the noise. Monster trucks are their superheroes. On wheels. Very, very BIG wheels. This new tie-in book is marginally smaller but still as big and bold in colour and content as are the roaring monsters that crush cars, jump in the air, and do wheelies, spins and tricks. Large type describes the nuts and bolts of monster trucks, literally: how they are made, what makes them safe, and exactly how impressively big and tall and wide and fat they are. But the kick for monster truck fans are the pages and pages of the most famous monster trucks: Monster Medic, Thundertrax, Maximum Destruction, Jurassic Attack, Raminator, Grim Reaper and more. With a quiz to test monster truck know-how and activities to keep the fun going, plus a glossary of terms, Monster Trucks is perfect for kids to enjoy alone or with other monster truck superfans.
Keep boredom at bay and become an ancient history expert with this quick-fire guide! With 100 carefully chosen words, each explained in just 100 words, this book provides a quick and fun insight into the characters, events and inventions of the ancient world. With entries on the Egyptians, the Phoenicians, the Minoans, the Greeks,and the Romans, this book is an easy way to gain a rounded knowledge of the subject area, while also sparking discussion and provoking thought from readers, young and old. What were pyramids used for? How did the Romans fight battles? Which Greek inventions are still used today? Each word is brought to life with engaging illustrations and absorbing text, sure to inspire the imagination of budding historians.
Everyone smells! The sense of smell plays a crucial part in survival, communication, and taste, and is the basis of a multi-billion-dollar industry. But, despite all this, it's the sense we often know least about. This hilarious and fact-packed book puts that right. Find out everything you could ever want to know about stinks, whiffs and pongs, from the fruit so pungent it's banned from public transport to the top-secret military programme that developed the stinkiest stink bombs.
The only official children's companion to Rugby World Cup Japan 2019 (TM), which kicks off on 20 September, 2019. As excitement builds in the run-up to RWC 2019, the official Rugby World Cup Japan 2019 (TM) Kids' Handbook provides the perfect tournament companion for younger rugby fans. It's bursting with information about the host country, Japan, plus the stadiums, top teams, superstar players, Rugby World Cup facts and stats, as well as loads of games, quizzes and puzzles.
The World Wide Web is the world's biggest source of knowledge and entertainment, but how does all that information get there? Webpage Design looks at how people plan, design and code all types of webpages, from social media to shopping sites. Investigate all the options available and see how website designers choose fonts, colours and images, then code it all to create the coolest webpages. Learn the code, pick your pictures and have a go at creating your very own webpage! 'Try at home' examples encourage you to get practical with computing and are NOT linked to specific software or operating systems. Real-world anecdotes from the world of information technology will inspire a new generation of digital technology scientists. This series provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS. Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Computing and Coding in the Real World; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers
The World Wide Web has changed the way we communicate and socialise with our friends. Super Social Media and Awesome Online Safety investigates how social media sites work and how to stay safe in the online world. Want to type a tweet or write a blog? Upload your photos and videos? Share your news on a social media site? Find out how here! Uncover the code behind the social media networks that connect people around the world. Learn how the networks are built and think about how to participate in them safely and responsibly. 'Try at home' examples encourage you to get practical with computing and are NOT linked to specific software or operating systems. Real-world anecdotes from the world of information technology will inspire a new generation of digital technology scientists. This series will provide support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS, and is ideal for young readers studying KS2 Computing in school. Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Computing and Coding in the Real World; Great Games and Amazing Animation; The Science of Computers; Web Page Design
You know that man has walked on the Moon, but do you know the story of how he got there? With the 50th anniversary of the Moon Landing on 20th July 2019, this book celebrates the Space Race rivalry between the US and the Soviet Union. Readers will learn about the neck-and-neck race between the two superpowers, through an illustrated story of the rivalry that gripped the world. From Russia's first satellite, Sputnik, to Neil Armstrong planting a US a flag on the moon, discover the events that unfolded through amazing nostalgic illustrations and engaging text. Explore, too, how these two space agencies now work together, and how the monumental achievements of the space race have created world-changing technology that we all use and benefit from today.
An absorbing, fast-paced and comprehensive guide to surviving in the wild, with a particular focus on the animals you might encounter - and want to avoid! - while you're there. Whether you're lost in the mountains, stranded in the desert, or adrift at sea, if you've read this book, you might just have a fighting chance at staying alive. Vivid photos, maps and other colourful graphics provide plenty to inspire armchair explorers. Chapters cover survival at sea, on a Pacific island, in the Outback, the Sahara Desert, the Amazon Rainforest, Polar wilderness and the Rocky Mountains. Readers are provided with information on what to do first, the key rules for survival, the animals in each habitat and how to signal for help. Feature pages highlight real-life survivors who escaped these harsh environments to inspire young explorers.
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