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Johnny Walker, Dwarf Bounty Hunter, is back on the hunt. WANTED: Dead or Alive. Logree Creature. Origin is Oriceran. Intelligent, flammable, displaying purple goo and tentacles. Do not approach. Leave to the professionals . . . like Johnny Walker. Just what the Everglades needed. But who's going to watch the teenage shifter staying in his cabin? Turn your back and she's wrestling an old Gator from the swamp. Johnny knows what to do. A little magi-tech and a few favors can get the answers he needs. Will it be enough to capture the monster? How will he raise a magical in the Glades?
Martha Carr, Michael Anderle (Author), Wayne Mitchell (Narrator)
Audiobook
'One of the best damn bounty hunters. Period.' James Brownstone. Johnny Walker was a good bounty hunter in his day. James Brownstone good. But everybody has a line. Johnny found his when his teenage daughter was murdered. Who was the killer? Even Johnny couldn't figure it out. Everybody's favorite Dwarf retreated to his cabin in the swamp with his two hound dogs by his side, and retired with his guns, his whiskey, and his memories. Except magical monsters weren't done with him . . . yet. A young female shifter has gone missing and her parents are dead. The Feds know that Johnny is her only hope and the clock is ticking. Johnny can't say no this time. He's off to New York City with Light Elf Fed Lisa Breyer to get her back. Dwarf the Bounty Hunter is back to kick ass and take names. Or maybe just kick ass. What will he do when the clues connect to the fifteen-year-old cold case of his daughter's murder?
Martha Carr, Michael Anderle (Author), Wayne Mitchell (Narrator)
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Dwarf the Bounty Hunter's going to Portland, Oregon, and the hounds are going with him. Eight humans all marked with dark magic are losing their mind, terrified of a demon that doesn't exist. Keep Portland Weird just took on a whole new meaning. They need a bounty hunter. Johnny Walker is ready to clean up the streets and get back to his quiet front porch in the Everglades. He's that good. But a clue to an old case comes up where he least expects it. The Red Boar's drug ring has spread across the country like a poisonous vine, wrapping around the one place no one dares tread with the bounty hunter. The murder of his daughter. Fools. Johnny Walker has thought about cold hard justice for too many years. Time to bring it home.
Martha Carr, Michael Anderle (Author), Wayne Mitchell (Narrator)
Audiobook
The War of the Gods has stalled while both sides recover, borders have been established, and a form of uneasy peace descends on the Imperial Territory of Dravith . . . It should be a time of consolidation, of rest and giving the survivors the chance to rearm and train. But life rarely goes as Jax expects. New and old enemies are on the horizon, the land itself is disturbed, and worst of all, the Gods are not all he believed they are . . . The Dark Tide Rises . . .
Jez Cajiao (Author), Wayne Mitchell (Narrator)
Audiobook
Johnny Walker figured out who killed his daughter fifteen years ago. The hard part will be bringing the monster to justice. Bounty Hunter style with his hound dogs by his side. But the assignments for the Level 6 bounty hunter keep pulling him away. The Feds want him to help a politician who got caught in the wrong places. A dark magical is using the naughty info against him. It's a sensitive case that will take some finesse. They're asking Johnny anyway. Still, the old cold case draws him in closer. After all, family comes first. He's gonna find out this killer doesn't run. The Red Boar is recruiting Johnny's old bounties to take the Dwarf down. The Bounty Hunter has a trap of his own. He's reviving his old reality show and stepping in front of the cameras. Will it work and finally bring him the peace he's wanted for so many years? Either way, he won't let his daughter's killer get away again.
Martha Carr, Michael Anderle (Author), Wayne Mitchell (Narrator)
Audiobook
Johnny Walker brought his daughter's killers to justice-Dwarf Style. Time for a new adventure with his hounds by his side. Our fave Dwarf is hunting monsters on his own time. That's Johnny's idea of fun. The only Fed along for the ride is Lisa, and even she's off the books. But this adventure is more like a nightmare. Shifters in the Everglades are going missing. Is it a feud between local packs or something more sinister? Johnny and Lisa are on their first private case. A case that keeps getting bigger and bigger. Old school Oriceran magic is at play. You know, the kind that has been banned because it's too dangerous. Even dark magicals don't touch the stuff. Does anyone still know the antidote? Can Johnny and Lisa put a stop to the kidnappers and rescue everyone before it's too late?
Martha Carr, Michael Anderle (Author), Wayne Mitchell (Narrator)
Audiobook
Nothing in Albuquerque is as it seems. Johnny Walker can tell from the moment he arrives. Why do you think a Level 6 Bounty Hunter is still alive? The crime syndicate has invaded more minds than anyone thought possible. It should have been impossible. But dead men tell no tales or cast spells, right? Then why does it seem like a dead man is casting the magic involved? Johnny and Lisa follow the trail and what they find there only leads to more questions. Cyborgs are real. And one just went rogue. And another. And another. This can't be good. Can Johnny and his team find the mad doctor responsible for rogue cyborgs blowing up multiple cities? Time for the bounty hunter turned private investigator to turn up the heat, track them down, and bring them in.
Martha Carr, Michael Anderle (Author), Wayne Mitchell (Narrator)
Audiobook
Johnny Walker used to live a quiet life in the Florida swamps with his two hound dogs by his side. Life has changed . . . a lot. It's a full house with teenage Amanda home for winter break and four confused cyborgs living with him. Johnny needs an escape. Time to go hunt some monsters. He'll even need the help of the cyborgs for this one. Weapons are being smuggled that can make things go boom across a city block. Definitely not something they want the bad guys to get their hands on. But the monsters are getting cocky and want to take on Dwarf the Bounty Hunter. Johnny has seen their kind before and he has a few new assets of his own. An Elven partner with a gun, four disobedient cyborgs, and two coonhounds that talk back. These weapons smugglers have no idea what's coming. Just the way Johnny likes it.
Martha Carr, Michael Anderle (Author), Wayne Mitchell (Narrator)
Audiobook
Will he? Won't he? It's hard to say what bounty hunter Johnny Walker is going to do about his relationship, but one thing is certain. You mess with his woman, you're going to get messed up. Bad. That is, unless Lisa kicks your ass first. The Light Elf is searching for her missing son and is not taking I don't know for an answer. Lisa knows she needs Johnny's help on this one. She's too close to the case to see things clearly. Time for Johnny to bring out the big guns and leave the swamp to work the streets. Because this is personal. Someone has come between a magical and her offspring. Pity the fool. In a strange twist will it all curve back toward the Feds? Join Johnny, Lisa, and the hounds as they cut through the spider's web of deception in For Dwarf's Sake.
Martha Carr, Michael Anderle (Author), Wayne Mitchell (Narrator)
Audiobook
Outlaw. Assassin. Aspiring warlord. Connor Magnuson's been called many names, but which of them are true? Through his connection to the Wraith King, Connor has access to far more power than he realizes. His shadow blades give him the strength of a god, granting him the limitless potential of a man with no equal. But no matter what good Connor does, the people still fear him. Even those he saves run screaming in his overwhelming presence. He wields the sort of power people unite to destroy, and word of his growing abilities spreads fast. In the north, Teagan Starling rallies the most fearsome army in Saldia, hoping to destroy the new Wraithblade before the man can master his gifts. Despite Connor's noble deeds, despite all the good he has done, the world fears him. They always will. To protect his home, his friends, and his family, he must embrace the Wraith King's bloodstained legacy and truly become power incarnate. Hell itself is on the warpath. When it reaches Connor, he will do what he has always done-look death in the eye and draw his swords to face it.
S. M. Boyce (Author), Wayne Mitchell (Narrator)
Audiobook
Jax survived the Smugglers Path, as did most of his party, but he's suffered losses, found out just how far he's willing to go for Oracle, and seen his own darker side . . . as have his followers. The City of Himnel crawls with depravity, violence and backstabbing, and if Jax wants to keep his people, supply his growing war-machine, and have any kind of a chance at survival, he needs to not only survive there, he needs to rob it blind! Jax's simple, honest, and straightforward methods of dealing with people would usually equate to a snowman vs a flamethrower's chance at survival, except he's got some new tricks, some new allies, and gives even less of a damn than usual about the odds. Join Jax, Oracle, and the squad as they explore Himnel, fight in the Arena and gather other waifs and strays not to mention making new, and far more powerful enemies than he ever dreamt he would encounter. Find out what happened to Thomas, why the Legion is hated and reviled, and if Jax ever manages to get his hearts desire . . . namely a cold beer, people to leave him the hell alone, and Oracle, naked, and some 'quality' time uninterrupted!
Jez Cajiao (Author), Wayne Mitchell (Narrator)
Audiobook
With the God of Death out for his life, Jax has a choice to make, and it's time for the brothers to face each other . . . Nimon, The God of Death, has named Jax and all who follow him 'Apostate' decreeing their death and has dispatched his Dark Legion, the Imperial Legion's antithesis, to see the job done once and for all. Hundreds march on the Great Tower, the seat of Jax's power and home to his resurgent Empire. Unbeknownst to Nimon, Jax and the vast majority of his people are far out to sea, aboard ships that are only partially operational, and the enemy's forces are drawing closer to his home by the hour. Jax must choose . . . Protect the refugees and risk the Dark Legion reaching his home first, or take a far smaller force and intercept the threat head on. Can Jax risk it all on a single roll of the dice? What Jax doesn't know is that he's not the only one of Imperial Blood to have skin in the game. It's time for the brothers to finally meet on the field of battle . . .
Jez Cajiao (Author), Wayne Mitchell (Narrator)
Audiobook
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