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8-Bit Apocalypse: The Untold Story of Atari's Missile Command
The first history of Atari’s Missile Command, and its unforeseen effects on its creators and the culture Before Call of Duty, before World of Warcraft, before even Super Mario Bros., the video game industry exploded in the late 1970s with the advent of the video arcade. Leading the charge was Atari Inc., the creator of, among others, the iconic game Missile Command. The first game to double as a commentary on culture, Missile Command put the players’ fingers on “the button,” making them responsible for the fate of civilization in a no-win scenario, all for the price of a quarter. The game was marvel of modern culture, helping usher in both the age of the video game and the video game lifestyle. Its groundbreaking implications inspired a fanatical culture that persists to this day. As fascinating as the cultural reaction to Missile Command were the programmers behind it. Before the era of massive development teams and worship of figures like Steve Jobs, Atari was manufacturing arcade machines designed, written, and coded by individual designers. As earnings from their games entered the millions, these creators were celebrated as geniuses in their time; once dismissed as nerds and fanatics, they were now being interviewed for major publications, and partied like Wall Street traders. However, the toll on these programmers was high: developers worked 120-hour weeks, often opting to stay in the office for days on end while under a deadline. Missile Command creator David Theurer threw himself particularly fervently into his work, prompting not only declining health and a suffering relationship with his family, but frequent nightmares about nuclear annihilation. To truly tell the story from the inside, tech insider and writer Alex Rubens has interviewed numerous major figures from this time: Nolan Bushnell, founder of Atari; David Theurer, the creator of Missile Command; and Phil Klemmer, writer for the NBC series Chuck, who wrote an entire episode for the show about Missile Command and its mythical “kill screen.” Taking readers back to the days of TaB cola, dot matrix printers, and digging through the couch for just one more quarter, Alex Rubens combines his knowledge of the tech industry and experience as a gaming journalist to conjure the wild silicon frontier of the 8-bit ’80s. 8-Bit Apocalypse: The Untold Story of Atari's Missile Command offers the first in-depth, personal history of an era for which fans have a lot of nostalgia.
Alex Rubens (Author), Ryan Burke (Narrator)
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When someone starts killing his fellow bounty hunters in the port of Fairhaven, Drago Appleroot is happy to help his contacts in the City Watch with their investigation-for a reasonable fee, of course. But posing as an assassin-for-hire to draw out the killer attracts the attention of two separate groups from a far-off Elven kingdom whose private war is being fought on the streets of his home town. Pitched into a maelstrom of treachery and lethal politics, Drago is forced into a long and dangerous journey to the heart of the Sylvan Marches, where one determined gnome might just decide the destiny of a kingdom. If he can survive long enough to decide which side he ought to be on.
Alex Stewart (Author), Ryan Burke (Narrator)
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A Home Called Blade’s Rest: A Low-Stakes Town Building LitRPG
Hello, friend. Welcome back to Blade's Rest! Battles, quests, the end of the world-it can all be so draining sometimes. Why not escape into a story where fighting isn't the only way to level up? Come to a place where you'll get a mug of tasty beer and a bowl of hearty winter stew to warm your belly. Relax in a tavern on a cozy winter evening with the gentle flames of a hearth flickering nearby. Does that sound like what you need right now? If so, you came to the right place. Josh and his fellow builders are expanding Blade's Rest with the dream of achieving 'town' status one day. This means there's a lot of work to do, problems to solve, ales to savor, and pies to enjoy. But as Josh discovers, the bigger your settlement, the bigger your headaches. Luckily, he's got two best friends who'll always help him, and a community of folks ready to lend a hand. With a never-give-up attitude and a lot of hard work, he knows he can make Blade's Rest a thriving place. So why not put down your sword, pick up a crafting hammer, and join him in making Blade's Rest a haven for weary adventurers?
Tom Watts (Author), Ryan Burke (Narrator)
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Kiron has secretly gathered an army of dragon riders to seek refuge in the abandoned desert city they have named Sanctuary, where they join with other dragon riders to rid their world of both war and magical domination. But now it is time to build a new society in Aerie: an ancient city that seems to have been designed for dragon riders and their dragons.
Mercedes Lackey (Author), Ryan Burke (Narrator)
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Nationally bestselling fantasy legend Mercedes Lackey created a vivid, dynamic fusion of the Upper and Lower Kingdoms of ancient Egypt with the most exciting, authentic and believable portrayal of dragons ever imagined. In the second novel in Mercedes Lackey's richly conceived Dragon Jousters series, the dragonrider Vetch escapes to Alta, the subjugated land of his birth. There, he hopes to teach his people to raise and train dragons-and build an army that will liberate his homeland.
Mercedes Lackey (Author), Ryan Burke (Narrator)
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Arcane Kingdom Online: Dark Magic
Nowhere is safe: online or off. The ZERO virus continues its spread across the globe. For Clay Hopewell and his friends, this spells more danger than ever before. Digitally reincarnated into the world's most powerful online video game, Clay must now find out what's happening on the outside to save those living in his world. On top of this, he's been pushed into a quest by a young paranoid king, nations are preparing for war, and a malevolent glitch continues its path of destruction. Even with the help of his sword-slinging girlfriend and thieving best bud, dark forces swirl in the background, hoping to transform the fantasy world they now call home into a digital hell. Your next quest starts now.
Jakob Tanner (Author), Ryan Burke (Narrator)
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Arcane Kingdom Online: Death Match
A mysterious invitation. A deadly tournament. The fate of the world rests with one summoner and his level-one ghost spirit. With a new class unlocked, Clay has been chosen to compete in the infamous Solmini Summoner Tournament. No big deal, barring the mortality rate for contestants. The plan is simple: compete, survive, and find allies in the growing conflict across Illyria. But with warring factions and political intrigue dominating the desert capital, one false move could spell disaster for Clay and his friends. Let the trials begin.
Jakob Tanner (Author), Ryan Burke (Narrator)
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Arcane Kingdom Online: Dream Druid
An undercover quest. A noble disguise. One chance to kill a god. Surrounded by enemies and suffering from heavy casualties, Clay and his motley crew are in their toughest spot yet. Making things worse, their greatest enemy is about to be crowned emperor of Arethkar, granting him unbridled power and abilities. With a new quest and class unlocked, Clay and his pals have ten days to sneak into the foreign capital, establish disguises, and assassinate the emperor-to-be. Sounds easy, except for the extra tight security, corrupt nobles, and monsters roaming the sewers beneath. Can they pull off their most dangerous mission yet?
Jakob Tanner (Author), Ryan Burke (Narrator)
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Arcane Kingdom Online: The Chosen
Log-in or die. Those are the only choices left for Clay Hopewell. Infected with the ZERO virus, he has less than twenty-four hours before he bites the dust. With no cure available, there's only one option left: digitally reincarnate himself in the most advanced virtual reality game ever, the mysterious and newly released Arcane Kingdom Online. But cheating death and gaining immortality isn't that easy. If Clay survives the risky cognitive upload process, he'll still have to contend with a fantasy world teetering on the brink of crisis. Worse, a quarter of the in-game population hates his starting race, he can't unlock the mage class he wants, and a malevolent glitch threatens to upend the very existence of his new reality. If Clay doesn't learn the rules of his new surroundings quickly, his second chance at life will be a lot worse than his first.
Jakob Tanner (Author), Ryan Burke (Narrator)
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Arcane Kingdom Online: The Fallen City
The real world is gone . . . Now Clay's digital home is under threat. An army of powerful NPCs is on the approach, a whole nation determined to enslave the players from Earth. Clay has been given the one rare quest that might be able to stop them. He has four days to complete the task. His second chance is on the line. There won't be a third.
Jakob Tanner (Author), Ryan Burke (Narrator)
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Arcane Kingdom Online: The Siege
A new battlefront. An old friend. A war that will forever shape the game. Clay has arrived on the evil continent of Arethkar with one simple goal: to free the brutally enslaved players. With the help of a long-lost acquaintance, Clay sets his eyes on conquering the powerful fortress of Iron Citadel. He has seven days to complete the task. If he succeeds, he will bring a new era of peace and prosperity to Arcane Kingdom Online. If he fails, the world will plunge into greater darkness. The march of destiny begins.
Jakob Tanner (Author), Ryan Burke (Narrator)
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Arcane Kingdom Online: The World Outside
A portal back to Earth. Disappearing AI. The final battle has begun. After living inside a video game for months, Clay now has the rare chance to log-out. The only problem is: the game's A.I. guardians have run off to Earth themselves. The fate of all reality now hangs in the balance. With new powers and a new mission, Clay and his pals have three days to trek across post-apocalyptic Earth and recapture the runaway AI guardians. If they fail, both worlds online and off will cease to exist. Are you ready to log-out?
Jakob Tanner (Author), Ryan Burke (Narrator)
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