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Twenty years ago, Ray Campbell, now a cautious risk- management consultant, was a well-intentioned aid worker dedicated to improving conditions in Lubanda, a newly independent African country. He is forced to reconsider that year of living dangerously when a friend from his time in Lubanda is found murdered in a New York alley. Signs suggest that this most recent tragedy is rooted in the far more distant one of Martine Aubert, the only woman Ray ever truly loved and whose fate he' d sealed in a moment of grievous error. Martine Aubert was a white, native Lubandan farmer whose dream for her homeland starkly conflicted with those charged with its so-called development. But it was Ray' s failure to understand Martine' s commitment to her country that had placed a noose around her neck, one tightened by a circle of vicious men, cruel taunts, and whistling machetes. Ray' s return to the passion he' d once felt for Martine makes A Dancer in the Dust the enthralling and moving story of two loves: Ray' s love for Martine Aubert, and Martine' s for a homeland that did not love her back.
Thomas H. Cook (Author), Ray Chase (Narrator)
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A Demon's Story: Publisher's Pack, Books 1 and 2
1. Frederick the Demon (formerly A Warm Place to Call Home): Frederick is a demon. Born in Maryland in the early 1980s, he hasn't a clue where he came from or why but feels an irresistible desire to occupy a human body. Once inside, he finds the previous occupant's consciousness and memories forever erased, an inevitable side effect that gives Frederick pause when switching bodies but not so much as to truly halt his ongoing enjoyment of human lives. In various bodies, he travels the world for decades-aimless-sampling cultures and experiencing life from the points of view of males, females, young, old, rich, poor. Now Frederick has an urge to return to his roots in America, explore the mystery of his origin, find someone to love, and settle down for a while. In his hometown his mission bears fruit much faster than he expected, as person after person present themselves, and following his impulses he is led directly to love, tragedy, answers, and the humanity he never knew he wanted. 2. Samuel the Demon (formerly The Many Lives of Samuel Beauchamp): In this prequel to the highly acclaimed novel A Warm Place to Call Home (A Demon's Story) by Michael Siemsen, the best-selling author turns back the clock- from post-WWI California to late 1950s New York City. For reasons unknown to him, Samuel's essence remained after his body was killed, and he discovers that the living emit an irresistible force, drawing him inside, where he has the power to take over. After surviving the great depression in the body of a young hobo, Samuel spends years studying the history of his condition, moving from body to body when necessary and finally settling in New York City in the late 1950s. Following a few years of relative serenity, his beautiful and brash girlfriend disappears, and his search for her uncovers answers to questions he never asked.
Michael Siemsen (Author), Ray Chase, Sean Runnette (Narrator)
Audiobook
A Different Alchemy: The Great De-evolution, Book 2
As the human population continues to decline, most people travel south to maintain a semblance of the life they know. Entire cities are abandoned. But following a senseless act of violence, one man travels north, toward forgotten lands. Is it possible for a loving husband and father, surrounded by reminders of mankind’s impending extinction, to reclaim what he lost? A Different Alchemy is the tale of a man realizing that people have their own pain and their own way of dealing with it. It is the story of one man’s loss mirroring an entire society’s sorrow. It is also a lesson about the importance of forgiveness.
Chris Dietzel (Author), Ray Chase (Narrator)
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A History of Video Games in 64 Objects
Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field's creation and development. Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays examine each object's significance to video game play-what it has contributed to the history of gaming-as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you'll find a wide range of intriguing topics, including:The first edition of Dungeons & Dragons-the ancestor of computer role-playing gamesThe Oregon Trail and the development of educational gamingThe Atari 2600 and the beginning of the console revolutionA World of Warcraft server blade and massively multiplayer online gamesMinecraft-the backlash against the studio systemThe rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams' game development materialsThe prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplaceAnd so much more! A panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!
World Video Game Hall of Fame (Author), Ray Chase (Narrator)
Audiobook
A Warm Place to Call Home: A Demon's Story
Frederick is a demon living life to the fullest...except, it's other people's lives. Hailed as '...the next Michael Crichton', no one was expecting best-selling new author Michael Siemsen (The Dig, 2011; The Opal, 2012) to swing a left turn like Frederick. With little-to-no fanfare or announcements, Siemsen quietly released A Warm Place to Call Home (A Demon's Story) in 2013, surprising fans and drawing in a horde of new listeners. Overwhelmingly, his best-received and best-reviewed tale yet, Frederick has listeners '...actually cheering on a f***ing demon.' Frederick is a demon. Born in Maryland in the early 1980's, he hasn't a clue where he came from or why, but feels an irresistible desire to occupy a human body. Once inside, he finds the previous occupants' consciousness and memories forever erased, an inevitable side effect that gives Frederick pause when switching bodies, but not so much as to truly halt his ongoing enjoyment of human lives. In various bodies, he travels the world for decades -aimless-sampling cultures and experiencing life from the points of view of males, females, young, old, rich, poor. Now, Frederick has an urge to return to his roots in America, explore the mystery of his origin, find someone to love, and settle down for a while. In his hometown, his mission bears fruit much faster than he expected, as person after person presents themselves, and following his impulses, he is led directly to love, tragedy, answers, and the humanity he never knew he wanted.
Michael Siemsen (Author), Ray Chase (Narrator)
Audiobook
For fans of Joshua Cohen and Ben Lerner, After James captures the dystopian strangeness of our current world. A neuroscientist walks out of her life and isolates herself in the woods, intending to blow the whistle on a pharmaceutical company and its creativity drug gone wrong. A recently orphaned graduate school dropout is hired as a "literary detective" to decode the work of a mysterious Internet poet who writes about disappearances and murders with an inexplicably precise knowledge of private details. And a virologist discovers her identity has been stolen by a conceptual artist in whose stories someone always goes missing. Ali, James, and Celia exist in worlds where implausibilities that once belonged to science fiction, ancient superstition, or dystopian visions are real or impending. Set in great cities, remote regions, and deadly borderlands, Michael Helm's groundbreaking novel, After James, is told in three parts, each gesturing toward a different fiction genre: the gothic horror, the detective novel, and the apocalyptic. Science and art become characters, and secrets form, hidden in the codes of genetic sequences, poems, and the patterns of political violence. Part to part, elements repeat?otherworldly weather, disturbing artwork, buried corpses?and amid these echoes, a larger mystery arises, one that joins artifice to nature and fiction to reality, delivering us into the troubling wonder of the present world. "Michael Helm brings his acute, soulful intelligence to bear on the question of how we live now. He powerfully evokes the isolation embedded in our relentless hyper-connectedness...He shows us the poignancy in our human need to make sense and the distortions that come from our endless desire for answers."-Dana Spiotta, National Book Award-nominated author
Michael Helm (Author), Amy McFadden, Cassandra Campbell, Ray Chase (Narrator)
Audiobook
This intimate and revealing love story is told through the eyes of Lowen as he experiences the heights and depths that come with meeting his beloved, Sarah. In this remarkably engaging story, we walk beside the lovers as they touch the divine and struggle to ground their love in daily life. From the heights of sacred sexuality to the depths of human foible, they ultimately have to choose: surrender to this love or shrink back to mediocrity, work through their emotional baggage or flee the connection, open to the next portal of possibility or postpone it until the next lifetime. Shaped and reshaped in love’s cosmic kiln, Sarah and Lowen become a symbol of our own longing for wholeness in the presence of another. This book is a rare and unique gem, one of the first of its kind. Rivetingly real and magically poetic, it sheds new light on the evolving relational paradigm of “uncommon bonds,” “soulmates,” and Jeff Brown’s unique term “wholemates.” In a world that yearns for deep soul connection, An Uncommon Bond provides a blueprint of conscious relationship for us all—reminding us of the luminous nature of great love and showing us the opportunities for expansion that live at its heart. “Jeff Brown weaves powerful teachings and wisdom into a vulnerable tale of love, pain, and truth.”—Kelly McNelis, founder of Women for One
Jeff Brown (Author), Ray Chase (Narrator)
Audiobook
Before We Go Live: Navigating the Abusive World of Online Entertainment
‘Starting out, I made three dollars an hour; then I made four, then eight. After a year and a half of streaming full-time I was finally making minimum wage. A couple of years after that I was signed to a professional team and advertising products to my audience for $1,000 an hour.’ Streaming video games is now a billion-dollar industry. In 2022, Twitch alone has over 140 million active monthly users, with top players earning millions each year. But success breeds envy, and when big money’s being made, everyone wants a piece. In Before We Go Live, professional streamer Stephen Flavall, aka ‘jorbs’, invites the reader behind the scenes of this new frontier. From the boardrooms of LA to doctors' offices in the Midwest, dealing with trolls and stalkers to mingling with crypto scammers and ruthless opportunists, Before We Go Live is both a true story about the dark realities of streaming and the tale of a deep and enduring friendship. It’s about what happens when real life intersects with entertainment, and learning to act with kindness and humour in an online world full of prejudice and abuse. This audiobook edition is narrated by Ray Chase, voice of Noctis Lucis Caelum, L, and Bruno Buccellatti.
Stephen Flavall (Author), Ray Chase (Narrator)
Audiobook
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
Developing video games-hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean-it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses listeners in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings-even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell-and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
Jason Schreier (Author), Ray Chase (Narrator)
Audiobook
Sometimes Captain Max Robichaux fights by the book-and sometimes he throws the book away. This makes him one of the Union Space Navy's rising stars. It's also what has kept him and his green crew alive...thus far. When Max and his ship-the twenty-fourth-century space destroyer USS Cumberland-are boxed in by eight enemy battleships, the odds are against them at a million to one. It takes all their skill and guts just to escape...and surviving won't get easier. Sent on a covert mission behind enemy lines, Max and his crew are poised to strike a blow so hard that, if successful, it could turn the tide of the war. But if they fail, it will cost them their lives...and the lives of every human in the galaxy.
H. Paul Honsinger (Author), Ray Chase (Narrator)
Audiobook
Edgar Allan Poe: The Complete Audio Collection, Vol. 1
Gothic master Edgar Allan Poe's complete works are collected in this multivolume set by Blackstone Audio. Here are his short stories, detective fiction, and poems in all their mysterious and macabre glory. Also included are Poe's literary reviews and editorial musings, comprising an often caustic analysis of the poetry, drama, and fiction of the period. This collection includes Poe's famous stories "The Masque of the Red Death," "The Pit and the Pendulum," and "The Tell-tale Heart." Poe's poetry features prominently in this collection, with well-known classics such as "The Raven," "Annabel Lee," and "Lenore" presented alongside lesser-known works like "Eulalie" and "The Conqueror Worm." Poe fans will be treated to his fearless and acerbic analysis of then-modern works, a practice earning him the reputation as a "tomahawk man" in artistic circles.
Edd Mcnair, Edgar Allan Poe (Author), Cassandra Campbell, Donald Corren, Grover Gardner, Kirby Heyborne, Ray Chase, Various, Various Narrators (Narrator)
Audiobook
Fin Finnegan, a San Diego police detective and wannabe actor heading straight for a midlife meltdown, is assigned a routine truck theft that turns into a toxic chemical spill, setting off a bizarre chain reaction of death and murder on both sides of the Mexican border. Fin is forced to team up with Nell Salter, a sexy female investigator, as well as an equally fetching U.S. Navy investigator who wants to learn all that Fin can teach her-and that's saying a lot.
Joseph Wambaugh (Author), Ray Chase (Narrator)
Audiobook
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