Meadow Sweeney’s future is entirely mapped out. Her younger brother Jonah will continue their family legacy, and Meadow will rule the ruthless Ruxton Springs, Colorado cluster. That is, it was until Jonah goes missing. Now, Meadow will do anything to get her brother back, including sacrificing the two pawns her mother brought from Fissure’s Whipp to track him down. Three weeks ago, Allie escaped a villain straight out of resurrectionist urban legends. She thought she and Ploy could leave their pasts behind and start a new life together. But with a young resurrectionist suffering the Doctor’s experiments in her place, walking away is no longer an option. Ploy knows once Allie sets her mind to something, there’s nothing to do but back her play. Now he has three goals: find the kid, get the reward money, and disappear with the girl he loves. But as they’re swept into a world of power, danger, and death, only one goal matters. Ploy will die before he lets Allie fall into the Doctor’s hands again—even if, this time, it’s permanent.
After killing the hunter who held her captive for her blood, Allie wants nothing more than to leave her resurrectionist abilities behind and settle into normalcy with Ploy, the boy she thinks she loves but isn't entirely sure she should trust. Before she can pass down her leadership responsibilities though, Allie's stab at a new life fades as she uncovers a direct threat to the resurrectionists of Fissure's Whipp that thrusts her into an ever-tightening snare of enemies. And some are closer than she thinks. For the chance at a happily-ever-after with Allie, Ploy would do almost anything, including using the dark past he hoped to forget to eliminate the new scheme against her. But when Allie forbids him from getting involved, Ploy must decide if helping the girl he loves is worth the cost of betraying her. Something Grave is the second book in the deliciously dark and riveting Resurrectionists series, perfect for fans of thrilling mysteries, forbidden romance, heart-pounding action, and feisty heroines with unique abilities.
When the resurrectionists of Fissure's Whipp begin disappearing, eighteen-year-old Allie knows someone is after their blood-or, more accurately, the genetic mutation that allows their blood to heal wounds, save lives, and even bring back the recently deceased. Raised by her aunt after her parents' deaths, Allie knows staying vigilant means staying alive. She's trained her whole life to protect herself by any means necessary, from self-defense classes to extensive weapons training in knives. Now she's gone so far as to befriend a homeless boy named Ploy who unknowingly trades a few nights a week on her couch in exchange for being a human tripwire to those hunting her. But as Allie and Ploy's feelings for each other grow, Allie realizes that, this time, she'll need more than fighting skills and a sharp blade to beat a villain literally out for blood. Protecting a girl he shouldn't love from a threat he understands too well, Ploy must face his past to save his future in Allie's world-a world where bringing back the dead can cost you your life.