THEY'RE NOT JUST TOYING WITH YOU…
It's 1973 and every kid in America wants to roar into action with D.C. Jones and his Adventure Command Intl., the world-famous band of explorers and troubleshooters who make danger their business across the globe! Each member of the team is the best at what they do-on land, at sea, and in the air-but their missions frequently confront them with challenges even they can't always see coming!
Ride with Adventure Command as they plunge headlong into three thrilling tales complete in this volume: A baffling mystery beneath the ocean that promises to rewrite history, a deadly duel with mercenaries on a tropical island, and a quest to recover an ancient artifact at the Rock of Gibraltar!
D.C. JONES AND ADVENTURE COMMAND INTL. will excite and entertain fans of all the great action toys of the 1970s, pulp fiction aficionados, and anyone who simply loves a good story!
This audio book contains a novella and two short stories, plus exciting audio commercials from the DC JONES vault.
It is 1897 and the skies are haunted by mysterious airships and unfathomable secrets. Tasked with hunting down these strange vehicles of the air and determining their origin and intent, two U.S. government agents toil under unusual conditions to supply their shadowy superiors with information. But that information proves to be as elusive as the airships themselves. Ride with Agents Valiantine and Cabot across the Midwest as they encounter reports of strange lights, phantom soldiers, unreliable witnesses, and the ultimate source of their airborne prey. They are the Airship Hunters, and they cannot be waylaid from their path to uncover the greatest mystery of them all.